Well, I've gotten a gold rating on every level and all the achievements save the last one... why should I have to play all the levels again when I already have gotten the max EXP on each one? Why is "play every level 3 times" even an achievement?
Please add in an auto-pause when the game loses focus (when the player clicks outside the frame). It's a simple fix and prevents many unnecessary deaths. Many action games on here now have that feature; there's no reason for this game to lack it. The reticle is far too small and not bright enough. It disappears into the scenery constantly. Lastly, one of the most frustrating things I found in this game was the over-emphasis on the player's weapon/projectiles vs. enemy attacks. By the end, I'm firing huge blasts of energy and lightning at a screen full of enemies. Meanwhile, these same enemies are firing back with tiny rockets and the same fireballs that they had at the beginning of the game. Often times the tiny enemy projectiles get lost in the chaos. The most dangerous things to the player need to be the most obvious things on the screen. The missiles need to be bigger and stand out more, as do the late-game enemy fireballs.
This game is broken. Many people have pointed out the bugs, so I won't bother repeating everything that has been said. The dialogue is also poorly written/translated, but I can forgive that if it didn't feel like the entire game was rushed as quickly as possible.
The interface and much of the game play is pretty solid. I do have a few issues, though.
1 - Lack of a map. Not a big deal, since there's not a ton of area to cover, but it would be nice to have some way to see where we've been and maybe where we're going
2 - Rogan seems to be dying with HP remaining (I've been keeping a close eye on it). I think it may have to do with the 'Defend Ally' ability, but I'm not sure...
3 - I've missed a lot of text by accidentally clicking through it while moving. Text shouldn't clear unless the player clicks on the arrow in the text box.
What are the stunts? Did I miss an explanation somewhere? It seemed as if they were given out randomly, with little rhyme or reason. Also, end of day should not be triggered by the end of the player's forward momentum if they aren't out of gas. I landed on a hill incorrectly during a jump early in the map and was sent backwards, ending the day while I still had 3/4 of a tank of fuel and most of my boost remaining.
Otherwise, solid game ^_^
The beginner lessons are a pain for someone who already programs in C++/Java, or other, similar languages, but it's still fun (and I always forget my semicolons >_<)
Dropping a star for the last level. Even watching the walk-through, the placement of the block has to be incredibly precise, especially given the time constraint.
remove the ability for the player to click through boxes. I often accidentally clicked on something behind the box close to where I was trying to upgrade a unit.
Idea: Rare fish in each category, for example: Codfish - The Codfather, Ice fish - Glacier Fish, Dragonfish - Elder Dragonfish. These fish would be worth, say, 10 of the normal variety (or worth 10x as much).
I like the game, but it seems like it takes a really long time to get up to $5000 after getting the whale farm. Perhaps the costs of the maps and casino games should be reduced slightly, at least early on so that there's more variety of ways to earn money
thanks. I am considering adding a "skip" feature in future updates. But I may just release a The Programmer RPG 2 sometime next year. Stay tuned!