Rickyspub's Comments

Game comments and reviews

Rogue Fable III

Apr. 21, 2019

1

Why doesn't 'slow' work on enemies? I get hit with slow and I am bogged down in the same spot but my enemies never seem to miss a step or if they do it is over several turns. Even at really high levels slow seems to have no real effect.

Rogue Fable III

Dec. 14, 2018

-2

Just tried the Enchanter for the first time and he may suck worse than the Barbarian out of the gate. His native spells are horrible and his wand seems even worse than that of the other mages. I thought confusion and fear would work like the wand/scroll, but they are sad nerfed versions. You don't stand a chance against any of the higher level ranged enemies. At this point, I don't see how to win without lucking into quality loot such as a bow, another class of magic or the swift talent...which I guess at least offers some hope over the Barbarian.

Rogue Fable III

Dec. 13, 2018

3

I won with the warrior first, so it is hard to say how long it actually took as I wasted many attempts just trying to remember (and sometime unremember) the game play, but I rarely got beaten before hitting level 10. I won with the Rogue pretty easily. The Archer was a bit harder. I also won with the Fire Mage, but it took awhile. The Storm and Ice Mages seem substantially weaker. I have only played the Necro a few times, but can see a strategy for winning. Haven't tried the Enchanter. The Barbarian is completely worthless.

Rogue Fable III

Dec. 12, 2018

0

I have always considered the various versions of Rogue Fable as the best roguelike games out there. It still has some of the same shortcomings though that make it a game you play for a few weeks then move on. Here a few ideas that might help keep it at the forefront for longer. 1. Bonuses for completing the achievements. I see no reason to try and win the time-constraint trophies. 2. Give a gold bonus for completely clearing a level: 10 for level 1, 20 for level 2, etc. That would help with the gold scarcity issue for those who need to purchase a few items on their way to the top. 3. Add a 2-level optional dungeon in the early parts of the game. If you aren't going to offer the traditional bottomless roguelike dungeon, give us more chances to level up. 4. More game play and levels would make the idea of multiclassing a better possibility.

Creeper World: Evermore

Aug. 30, 2013

-2

I like the game! Definitely a challenge.