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Ridley's Comments

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Thing-Thing Arena 2

Play Thing-Thing Arena 2

Oct. 26, 2007

Rating: 0

I'm glad to see that this fantastic game finally implemented the challenge API. Though it can be a little glitchy sometimes and the mouse leaving the game screen can be frustrating, this is still one of the all time greatest flash games. I'd love to see an impossible badge added that required somewhere between 800-1000 kills.

Newgrounds Rumble

Play Newgrounds Rumble

Jun. 09, 2007

Rating: 0

An excellent Flash brawler, and one of the best Flash games that I've ever played. I love the variety of characters to choose from, and how they are all different from each other. Having a shapeshifter that can change into any other characters is a brilliant idea, too. I also really liked the challenge mode, it added some variety to the somewhat repetitive story modes. Anyways, great game with a lot of attention to details and just fun to play overall; excellent work.

Luminara

Play Luminara

Jun. 04, 2007

Rating: 0

I really enjoyed this game, its a nice fast-paced shooter that keeps the action constant. The graphical style is excitingly new and works well with this genre. The music, while nothing special, also is a perfect fit with this style of game. The difficulty leaves something to be desired, and as others have said, the aiming cursor can get lost in the carnage, but neither detracts too much from an otherwise near-perfect game.

Space Bounty

Play Space Bounty

May. 31, 2007

Rating: 0

Nice job, this is a very fun game. The graphics are good, and the gameplay is addictive and very fun. The music and sound aren't that bad either. As others have said before, the jumping platform elements are entirely too difficult and frustrating, you have to nail jumps perfectly or lose a life during some sections. The story is kind of simple, and its lame to have to leave the site to complete the game, but it is still a fun game, and these things don't detract from that.

Particles

Play Particles

May. 29, 2007

Rating: 0

I was really impressed by this game. The graphics were simple but appropriate, and the gameplay was easy to learn but neigh-impossible to master. This difficulty added lots of replay value, even though it could become very frustrating (this is the only game keeping me from the circles of death challenge, lol). And I have yet to mention the best part, the music. The music in this game is absolutely phenomenal, major props on your choice. All in all, this is a very difficult, but incredibly fun and polished game.

Rings

Play Rings

May. 25, 2007

Rating: -1

I was pleasantly surprised with this one. The concept seemed simple enough, but the gameplay became fast paced and addictive very soon in. The graphics were pretty good, and the sound effects weren't bad either. But I can't believe there was no background music! That was a real disappointment, especially when the music from the other two games in the challenge was so good. That's really the only negative, though; Excellent work!

rotaZion

Play rotaZion

May. 25, 2007

Rating: 0

This game wasn't that impressive overall. On the plus side, the graphics were very nicely done, and the music was nice and soothing, which was important seeing as how frustrating this game could become (Dying at 99,800 is NOT a fun experience =P). And that is probably the most prominent negative - the game becomes too frustrating to be enjoyable. Often times, just as you thought that you were doing good, a wall of mines would appear that you had no way of avoiding, especially later on when the mines moved very quickly. The spinning mechanic was a nice innovative touch, but it increased the frustration more often than not. One other thing, as someone mentioned before, when you are horizontal you cannot go completely to the top or bottom of the screen, which creates a problem because mines can go across the very top or bottom of the screen. The movement boundaries should be increased. It wasn't a bad game, but it didn't knock my socks off, either.

Extreme Heli Boarding

Play Extreme Heli Boarding

May. 16, 2007

Rating: 0

Wow, I'm completely addicted to this game. The controls and the gameplay are simple yet really fun, and jumping over logs and pigs doesn't get old. I can't really even tell you why, but its just a fun game. The only thing i would add would be a pause button, but the games usually don't last too long, so its not a major problem. And the music! It's some of the best game music I've ever heard! Serious props on the music and sound. Excellent work.

B29 Assault

Play B29 Assault

May. 11, 2007

Rating: 0

I've always been a fan of this genre, and you sure didn't disappoint with this one. The action was fierce, the music was adrenaline pumping, the controls were simple, and the bosses spewed fire everywhere. My complaints about the game are few and minor, which also speaks volumes about its quality. The powerups were far too common to make the game difficult at all; you could easily win if you survived long enough to get high powered weapons. I think a difficulty option would be nice, a hard mode with less powerups would add replay value. Aside from that, there really isn't anything that's wrong. Good game.

Dark Cut

Play Dark Cut

May. 06, 2007

Rating: 0

Haha, I love the idea of a medieval surgery game. This was a fun game, (and the music was probably the best part, I dont know whether you mixed that music yourself or got it from somewhere, but the remixed Halo 3 trailer music was an excellent idea), but the game itself was hurt by the facts that it was very short and fairly easy. I would love to see a second installment with more levels and a difficulty option to make the patient start with less health or something.

P.O.D.

Play P.O.D.

May. 01, 2007

Rating: 0

Well, I can certainly see all of the time that you put into this; it really shows. It’s a good game overall; my only complaints are minor and things that could make future installments better. First, the game seems to get easier as it goes along; having 2 tanks with double lasers is much easier than a single turret with a single laser no matter how many enemies are thrown at you. Secondly, I found myself often getting the double laser powerup when controlling tanks, which was more frustrating than anything. It would have been nice to somehow restrict certain powers during certain sequences. Third, and probably the most important, is the factor of "randomly" losing, especially in the last round. I know that there's an essential number of buildings that must survive each round, but it would have been nice to know the specific number, so I could have known exactly how many buildings I needed to protect. But, these are minor details, and overall the game was good.

O Cofre

Play O Cofre

Apr. 26, 2007

Rating: 0

Whew, finally got all 4 endings. It sure took long enough to discover the right conversation options for that last, really strange ending. Anyways, it was a great room-escape game, the multiple endings added a lot of replay value. It also had just the right amount of eerieness and suspense to keep the game flowing. Excellent job, and an improvement over the first in every way.

Thing-Thing Arena 2

Play Thing-Thing Arena 2

Apr. 19, 2007

Rating: 0

Wow, this game is absolutely incredible. I really enjoyed Ultimate Survival, but it was rather annoying to be playing perfectly only to have three guys spawn with auto 12s and completely drain your health. There was also an annoying little bug that sometimes dropped me from a survival mode into the practice mode shooting range. But overall, stunning gameplay, replay value, weapon and level design, customization, and the perfect level of difficulty; this is one of the best flash games I've played in a long time, just as most of the other Thing Things were. Keep up the good work!

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