Here's so2mething that should be in-game: Once I 3-star a night version of a level, the day version should be 3-starred as well - I don't feel like playing the same level again on "easier" difficulty.
Very short, but had a great atmosphere thanks to the small "mystery" and a music that's just about perfect for the setting. Great job, hope to see more games like this, and 5/5 :)
This game is sooo ful of bad design chioices, I don't even know where to start... Grinding makes. no sense, with getting, like, 1/100th of what you need for any upgrade. IMMEDIATE RETRY LEVEL button is a must in games like this.
Actually, level 12 was easier than what I'm reading here... did that on my, like, 5th attempt. Hint - don't try to aim. just hit somewhere in the center, just make sure to hit at least 2 dots. Rince and repeat.
Shame this one is insultingly easy compared to other parts from the series... Did most levels by mindlessly bombing the santa. Interesting twist with those coins and slot machine, though, but needs a little bit polishing - it's sooo OP.
WTF... captured the whole town, all I need is to capture and upgrade the last factory, but that level has over 7k threat despite having 0% threat in that sector.
Guys, did you know that 0% means none, zer, lack of presence etc?
Lvl 42 zero deaths! Finally!
A couple of things that would make it much easier... Either:
1. Reset death count each time I die before reaching any checkpoint (better than Esc + down arrow + Enter)
-or-
2. A mode with no checkpoints and respawn with 0 deaths at start location.