I'd stayed until I realized the credits had looped around xD Fun little game, completely agree with the checkpoints or at least an undo for several actions, though. One questions remains unanswered: Does Steve ever get away from the pizza delivery men?
Actually, nevermind. That was interesting. I personally have no complaints since I quite like typing, except for the fact that sometimes it doesn't register when I'm typing, and when it does it adds on to the errors I have. That's probably just my computer though.
I don't know if I'm being incredibly stupid and that the game has already ended way back, but I keep typing 'null' in the hopes that something happen, and the the Program can finally find its peace. (Unless it's peace is NullWorld, then um... moving on.)
The idea is there, and the controls aren't really that hard to grasp. One think I noticed, though, is that most of the levels have at least two ways of completion (not that that's bad, it's usually a nice thing to have), and the other way makes little to no use of one of the magnets, which kind of defeats the purpose in my opinion.
The game still is in its early stages, and this is just me nitpicking at some of the minor things. I'm looking forward to seeing its future development :)
Apologies for the late reply and thanks for your impute! I've been working on the game the past month and it has been going in a somewhat different direction. For instance, I plan on adding other mechanics via a powerup system, and through play testing, it was brought up multiple times that both magnets were not needed for all puzzles (which are simple in the first place). I've been developing a system to where some levels allow the player to have a counterpart, and other levels do not (maybe a cloning machine?). Also the name of the game is cool but not catchy so it has been renamed to Strange Science. Thanks again :)
It was fun for the first five seconds. And then I went walking off a platform and started walking on air, only to get killed by an invisible entity that can apparently fly as well xD Good job, looking forward to see the future updates!
Apologies for the late reply and thanks for your impute! I've been working on the game the past month and it has been going in a somewhat different direction. For instance, I plan on adding other mechanics via a powerup system, and through play testing, it was brought up multiple times that both magnets were not needed for all puzzles (which are simple in the first place). I've been developing a system to where some levels allow the player to have a counterpart, and other levels do not (maybe a cloning machine?). Also the name of the game is cool but not catchy so it has been renamed to Strange Science. Thanks again :)