Rob1221's Comments

Game comments and reviews

The game could use a lot of polish. The graphics are too square-ish, some levels are missing sound, collisions could use some tuning, and on some levels the player can walk off the side of the screen.

Developer Reply

i took some of the sound out on purpose, some levels just seemed too short and i felt replaying similar songs over and over would get too repetitive, yes the collisions could be a tad better, and which levels could you walk off the screen?

ArcRun

Feb. 13, 2012

2

The tile placement seems really random, and it just looks bad in some places. Also, you should use a different main character.

Developer Reply

It was meant to look like that, but if you guys dont like it, it can be changed!

Red Shape Invasion

Feb. 11, 2012

6

You should consider adding autofire.

Pichu 2

Feb. 08, 2012

-1

This is what happens when you release a sequel one day after the first one.

Run And Gun(Demo)

Dec. 24, 2011

1

Stop uploading Stencyl demos.

Red and Blue

Dec. 13, 2011

1

This game becomes very hard for me at level 8; at this rate I don't see how anyone can complete all the levels. Also I don't think there needs to be this many levels because the only difference between them (at least until level 8) is the number of enemies.

simple mouse avoider

Dec. 11, 2011

2

I think my best time was 7 seconds. A lot of people like short games but this was too short.

Developer Reply

ok ill work on the difficulty

Sushi Boi GO!! 2

Dec. 08, 2011

2

Level 6 is ridiculous. The game still could use polishing, but it's better than your first.

Developer Reply

Thanks, any suggestions? Level 6 is some fun huh? lol.

One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.

Developer Reply

Ah yes, I have some workarounds for that issue. Good idea :) EDIT: It is now included in tutorial 5.

Tower of Pixelia

Dec. 02, 2011

1

@bitratedesigns I'd say they're too light.

Developer Reply

Updated the game, the bullets have been darkened.

Tower of Pixelia

Dec. 02, 2011

1

It's hard to see the bullets.

Developer Reply

Should they be bigger, or a different color? Are they too light on the white background?

For duplicating and removing blocks you can also hold down Alt or Shift while clicking and dragging with the mouse.

Developer Reply

Thank you! I have been waiting for the proper time to let users know about the shift-click (which I use many times per day :P), but I was unaware of the alt-click. Will update the description to include that (doesn't really fit in the two lines per scene). EDIT: Will be mentioning both in the upcoming tutorial :)

125

This is one of the best StencylWorks tutorials I've seen so far, and it's interactive too :)

Developer Reply

Thanks :). Anything you would like to see in a future tutorial?

Gravitas

Oct. 27, 2011

0

The game could definitely use some optimization; even with just a few moving actors the fps drops, even during transitions.

Developer Reply

Will see what I can do.

Dash-On

Oct. 26, 2011

0

Needs more color :p

Tip of the Tongue

Oct. 23, 2011

1

The game looks pretty good and the story is great, but the fps sometimes drops below 20, especially when jumping while other actors are moving on the screen.

Developer Reply

Oh that's a little worrying on the lag front, I'll have a look into it - sorry for the subpar performance :)

The Lonely Square

Oct. 17, 2011

0

Even on cake difficulty the enemies can spawn close and move quickly toward the player, although I guess there are less of them.

Developer Reply

The difficulty affects the spawning rate primarily. For me, a large part of the fun and challenge is the randomness of how quickly/direction the circles spawn. The spawning points are all fixed though, so you can try to work your way around them.

Mambo adventure

Oct. 16, 2011

1

Well at least it is better than most of those other crash course games. I agree with TyStorm though; the enemies are pointless if they can't hurt you. Also it looks better to not have corner and side tiles standing by themselves.

Cursed Dream

Oct. 14, 2011

0

I think the difficulty should start off easier and not increase so quickly. Also, the Bad Guys should not be able to spawn under the player.

Link's Adventure

Oct. 14, 2011

0

Link runs a little bit off of the ground, and the collisions just don't seem right.

Developer Reply

this is fixed in todays update, coming soon.