I started work on Clout some years ago, though most major development has occurred within the last two years, with a sharp increase in work in the last year.
Kind of a long story. It's a combination of two ideas that I had at different times. At some point I decided it would be neat to make a game where you played a single congressperson in congress. I've always liked the idea of games where you WEREN'T the magical unique hero set out to save the realm (which makes even less sense in an MMO). Prior to having that idea, I played this web game that was supposed to be you playing as a computer hacker hacking into forums and governments and stuff. When you played abilities, it would generate text, but it would be kind of nonsensical. Like they'd have "SQL injection" or whatever and it'd make a bunch of weird characters, and enemies would like... "chat" back (they weren't players) which would damage you. I thought that idea would have been a lot cooler if the text wasn't nonsense. At some point I realized that those two concepts could be put together into an interesting game.
I started work on Clout some years ago, though most major development has occurred within the last two years, with a sharp increase in work in the last year.