Hi guys. I'm the actual developer of BEO2 (you can check my account to see that I have BEO1 uploaded on there). This game has been stolen and uploaded without permission and will soon be removed. We are currently working on the Kongregate version of BEO2 though so it should be on here soon!
Just wanted to say a big thanks to all of you Kongregatians who have played, rated and commented so far. It's a real honour to have made it into the hot new games sections and we really appreciate it. You guys rock! Thanks!
@Skirk "Not very colorblind friendly." Actually John and I are both colourblind ourselves so it does occur to us. We used bright colours to help them stand out from each other. I know there are different degrees of colourblindness but seeing as we could both play it with no problems we thought it would be ok. Apologies that that apparently wasn't the case for you though.
Thanks aazathegreat. John definitely deserves a lot of credit on this one. He was the one who put in most of the film references and did all the great artwork. He even coded some of the puzzles as well. P.s. We're brothers and this is the first game we've made together. Hopefully the first of many :)
@kevc No, sorry but you are the one who is mistaken. You seem to think that in 100 attempts at a 95% hit rate should result in exactly 95 hits and 5 misses. While is is true that the number of hits in your average sample of 100 attempts will likely be close to 95 there is absolutely nothing stopping it from missing all 100 times, even at a 95% hit rate. To know for sure whether the percentages are correct you have to take a much bigger sample size. I have done this. With code it is very simple to run the test 1 million times and under those circumstances the hit rates exactly match the given percentages. I don't know what else to say to people complaining that the hit percentages are off. I have tested them. They are not off. Yes, you are being very unlucky in some cases but the maths is sound.
To all those complaining about the hit/miss ratio being off. I can confirm that it absolutely does behave correctly. I was concerned that perhaps there was an error somewhere with so many people complaining so, using the exact code used in the game, I set up a test to run 1 million scenarios. The result: the percentages were spot on. @Palemoonsdream, your test is not only a very small sample size to judge a percentage from but also bugzilla has an attack that causes drowsiness which reduces your chance of hitting so I believe that could be one reason for those numbers. However, we have taken on board that missing too often is frustrating for you as players and we will address this in future games.
For those encountering a ‘whirling background in battles/battles not working’ bug: We have had some reports that some bugs could be a result of using an adblocker. We recommend disabling adblockers when playing the game just in case (don’t worry there aren’t any ads in it!).
I enjoyed it. A nice original idea brought to life by some well thought out presentation and wonderful sound design. Granted, it's not going to keep me playing over and over but all in all a lovely casual game.
Stickman, I played around with that for a while but the game wouldn't work that way. If the characters roll then it becomes very simple since they just roll off the level right away. Also making them not roll makes them seem more like characters rather than just balls...