RoboTurtle's Comments

Game comments and reviews

Reactor Incremental

Feb. 05, 2015

0

So close to being able to sustain 2 protium... I can manage 4.9T of cooling. Frustration.

Reactor Incremental

Feb. 02, 2015

4

@Athang the auto-sell cycle goes *after* the power is generated. So you have 145T capacity, but you are auto-selling 25T each tick... hence why you never see it going above 120T.

Reactor Incremental

Feb. 01, 2015

1

http://i.imgur.com/hswVlGy.jpg - the turtle returns!

Reactor Incremental

Feb. 01, 2015

2

Is there any chance you could limit the reactor outlets so they don't put out more power than a component can handle? As it stands, 1 ultimate outlet requires 16 ultimate vents to keep cool, which means it also requires 8 heat exchangers. Which makes it useless, because now you're using 25 spaces to get just 16 vents worth of cooling.

Reactor Incremental

Jan. 31, 2015

0

Oh - the one I linked isn't *quite* totally stable because it is losing heat very slowly. Every couple hours need to top it off on heat again using the top-left corner.

Reactor Incremental

Jan. 31, 2015

0

http://imgur.com/ottvSRL - earn 6.3T/tick stable and idle. I'm only at half that in the screenshot because I'm so poor and can't afford the other 7 nefastium cells yet. Upgrades: Nefastium 7, Fission 7, alloys 13, power lines 14, wiring 13, all other relevant upgrades 8.

Reactor Incremental

Jan. 31, 2015

12

As it stands now, the game gets stale - you figure out the best layout, you build it, and then... there's nothing to think about until the next balance patch. Maybe a pattern of daily challenges would help? Things like unusual reactor grids (unbuildable tiles, tiles with modifiers like increased power or heat production, etc.), or only having specific components available, or a limited budget, or puzzles like that.

Reactor Incremental

Jan. 31, 2015

7

Something wonky is going on with heat outlets and vents. It *says* that my vents lower their heat by 885M per tick, and that my outlets take 506.25M out of the reactor to each component. But hooking one outlet up to 4 surrounding vents causes all four vents to quickly overheat and then explode.

Reactor Incremental

Jan. 30, 2015

0

http://imgur.com/9rWdEhN - just under 20B per tick idle abusing heat outlet glitch. I think it's actually losing heat *ever so slowly*, but waiting several minutes I didn't see the heat drop by .001B so I figure it's basically stable. I couldn't find a way to *legitimately* use the new heat outlets for more power than I could manage ignoring them though.

Reactor Incremental

Jan. 29, 2015

5

http://i.imgur.com/D4lug45.jpg optimal turtle :D

Reactor Incremental

Jan. 29, 2015

4

http://imgur.com/sq3kse9 I think this is an optimal fully-idle layout with the current version. This gets 40 dual nefastium, and 39 neutron reflectors supporting 2 dual nefastium each, for 59.5 dual nefastium equivalent. I can't find any layouts that get more than 59.5 dual nefastium equivalent.

Reactor Incremental

Jan. 29, 2015

0

I managed to push my single-nefastium no-overlap reactor up to 3.7B per tick before some reckless tinkering made it blow up. Guess it's time to try double nefastium.

Reactor Incremental

Jan. 29, 2015

0

3.552B per tick reactor - http://imgur.com/C7Uo59E

Reactor Incremental

Jan. 28, 2015

15

It looks like ~600M/tick, or ~3.6B/second, is the highest idle income rate you can manage without upgrades costing over a quadrillion. Even if you got several times that high by making use of coolant cells and not idling - let's be generous and assume you somehow managed 20B per second - that's still about 3 full days to get the 5 quadrillion nefastium generator upgrade. And closer to a month to get the 50 quadrillion nefastium upgrade, probably about a year to get all the upgrades. I feel like maybe the upgrade costs at the upper end were boosted a little too much in the latest patch.

Reactor Incremental

Jan. 28, 2015

1

@Cazaan you've got one more plate than you actually need (80 plates is sufficient, instead of 81). You will earn *ever so slightly, fractionally* more if you replace one plate with a neutron reflector. Not that it's really going to make a significant difference.

Reactor Incremental

Jan. 28, 2015

1

http://imgur.com/LELQhPz - 576M income per tick, with 553M of it idle (have to click "collect" button every once in a while). Replacing one neutron reflector with a plate and replacing a plate with bank cuts it to 557M, all idle. Plus it has a turtle.

Reactor Incremental

Jan. 28, 2015

2

3-vent nefastium is generally a touch more efficient in the new build than 2-vent nefastium. You need to have over 26 nefastium generators before 2-vent generators become more efficient.

Reactor Incremental

Jan. 27, 2015

1

Neutron reflectors would be more useful if there were upgrades for them that made them more heat-efficient. As it is, I don't really see the point of them.

Reactor Incremental

Jan. 27, 2015

1

http://i.imgur.com/Cdslz0C.jpg :D

Reactor Incremental

Jan. 27, 2015

2

http://i.imgur.com/b5OYbRZ.jpg - if you aren't ready to spend on nefastium and don't want to keep track of coolant cells, I think this is a fairly effective layout (a bit over $100M per tick). The bottom right corner is me trying some new stuff out now that I bought a few more upgrades, and doesn't really fit the pattern.