This game is a mess. You've applied way too many restrictions on the player, hardly anything changes between each world or level, and the bosses are just bad. You've made a bullet hell style shmup without the smaller hitbox, basically forcing you to win a load of DPS checks to get anywhere at that point.
You particularly need to fix the pacing. That is the absolute death of this game. The fact that I can go 7-10 levels with no appreciable difference in gameplay and no noticeable upgrade is a serious problem. It's pretty much the same game from start to as far as I've gotten. Give Portal a try. Maybe play Superhot. Those are games with very short campaigns that have very good pacing. Portal 2 is a good example of a quite long game that's paced incredibly well. And you know, maybe if I felt like there was something to look forward to, I would've stuck with it. Pacing's important. triple-digit numbers of levels are not.
I think instead of making the sound go down towards the last few seconds, which feels more like a glitch, you may be able to have sort of a gentle warning sound play at every x.0 second remaining that's 3 or less. Since you can get time back, it should only play once at each second per run. So, once at 3.0 seconds remaining, once at 2.0, and once at 1.0.
Ahh good idea - I was thinking of incorporating more of the starting voice. I might make him count down. "So, once at 3.0 seconds remaining, once at 2.0, and once at 1.0." Excellent coding finesse!
It's a bit BS that you just lose after turn 150. All of my kinds of production were capped and no enemy was remotely threatening to me. If I was "swept away by their development" I could have drowned them in food and outmatched them with military a hundredfold.
Game was kinda fun, but you REALLY need to learn how to make bosses that aren't absolutely atrocious. The first boss was enough to make me quit, and I'm extremely tolerant of video games. And, I'm not talking it was hard. I'm talking it was complete bullshit impossible to strategize against.
The weapons that require ammo should be significantly less useless. The pistol's actually the best weapon not because it has unlimited ammo, but because it actually hits zombies, and doesn't require you to be unreasonably close to them, without taking much of a hit on damage.
This game's a masterpiece. It's huge for a flash game, fun, almost bizarrely compelling, funny, it goes beyond my expectations for a flash game. When I first started, I really was under the impression that Clarence's house was the whole game, and I was off to the date afterwards, but the menu clearly said otherwise. I thought, maybe it would be episodic, but no, I was surprised at every turn. I actually went out of my way to get 100% in this game, which isn't a terribly common occasion. My main criticism is, this game did bring out something in me that just kept me from playing it for more than an hour. I'm not sure what that is. Maybe it's just the feel of a repetitious game, but it still felt fresh every morning I started playing. Maybe, if there were more breaking up the action. I'm not entirely sure. 5/5. It was still very fun to play, and I can't take the chance that it was just my own impatience forcing me to take breaks.
This game's basically just hi-res Minecraft creative mode. Not that it's a bad thing. It just makes me really want to play Minecraft. You're gonna have to do something wildly different at some point, to set it apart. Otherwise, all you're going to get playing the game are people who don't feel like paying for Minecraft.
Frankly, the game's kind of a mess. As admirable as it is to try to make a great RTS on a flash platform, you have to keep things interesting for the player. The first level's design was enough to make me quit playing the game not because it was a challenge, or because it was frustrating. It was just extremely boring. The map was flat, I was being attacked by two types of units, and no matter what I did, I couldn't find the enemy base. There were far too few options, as well. Movement and attacking alone are disastrous. At very least, give maps actual landmarks, and maybe implement an attack-move command so the controls don't feel so messy.
2/5. Admirable effort.
This game is amazingly fun, but because of that, the depth of the message was somewhat lost on me. Using the player's very own inputs against him is a brilliant idea. Some of the levels themselves were hard to navigate, and you could abuse the system/buy time by jumping repeatedly, but it was still a lot of fun. A bit of strategy mixed with a bit of platforming.
I thought the first gradual health drain challenge could have been less full of shit (requires impossible precision with the first pistol, barely doable with the second pistol), and that maybe an instant failure for hitting the orbs in the wrong order was a bit unnecessary. For those reasons, I never actually played the game beyond the second tier of regular challenges. It needs balance, far fewer useless weapons, and an actual attempt at a difficulty curve, rather than random impossible challenges mixed in with incredibly easy ones.
I got mental chaos out of the colors surrounding the character, not so much rebellion bringing color into life. I just posted how I felt this game was about an abusive relationship, and I do really feel that. Whenever you try to get out of such a relationship, you get that same sort of mental turmoil. "Am I doing the right thing? What if she really loves me?" The whole time in my second playthrough, I was thinking that. I actually had a hard time turning away and leaving at the end. I could hardly bring myself to click the "go" button.
When I played it through the first time, I listened at every turn. As the game progressed, it felt like I was just being screwed with. Somebody had to assert their dominance, and take control of my every action. All because "she loved me." I don't know why, but I did it anyway.
But, when I played it again, I ignored everything, and it really struck me. It's like all those screwed up relationships in the world, where the one who claims she loves you really just wants to control you. When she loses that control, she goes the guilt trip route. That almost stopped me in my tracks. It was just a consequence-free way of actually being the controlled person in those faulty relationships. My second time through, I actually escaped.
But in real life, you don't get a second chance.
5/5.
Really fun little game. I'd appreciate a couple things to do after beating it, like being able to fight any enemy set you want over and over (it seems the tower enemies don't respawn), but it's fun while it lasts. I always enjoy Zelda 2-likes.
I didn't really have any fun with this game. I found the gameplay itself too simplistic for how difficult it was. It was also far too based on trial and error. Nothing I actually tried worked until I just made random shots and somehow won.
Ahh good idea - I was thinking of incorporating more of the starting voice. I might make him count down. "So, once at 3.0 seconds remaining, once at 2.0, and once at 1.0." Excellent coding finesse!