Okay, I've had enough... I made it to Pit 8 before the constant undersized hit box of the dual weapons got to me when I'd be facing the superior assassins with a hit box nearly twice the size of mine... I can't even run from them when trying to get into a better position to attack because of the constant forward movement during attacks. Not to mention that you can't even turn around when attacking. This game could be great, but the clumsy controls just make it more a trial in patience rather than a fun game.
The hit boxes seem way off. Often times, the basic attack of the dual weapons will hit, but the secondary will completely miss. Often times as well, I'll get hit by a charging shield mob while beating on another mob. No damage will be dealt as the enemy runs through my hitbox while swinging, but I'll get hit by him. For a 2D game with a 3D movement field, the hit boxes need to be much better than the current level you have them. Other than that it's a good premise.
I don't know what HandEFood is talking about... there is only one possible solution to Cherry. The problem that is occuring, though, with Cherry, is that there is an actual error that saying a particular box should be filled when it's not supposed to be (it's 13 down from the top and the first one from the right). Even filling it doesn't complete it and let the check work.
@rosate
Goofy isn't a dog... he's of the Ermine family. Which means he's closer to a weasel or a ferret.
@pseudolonewolf
The remake is amazing. A very big improvement over the original. I miss having the total amount of chests per chapter, tho.