By defining ourselves through our own actions we become self-centered and cannot fathom anything's beauty beyond the fact that it's harmful or not. OR when we blindly follow the voice, we are bestowed with clearer image of what the world looks like in the exchange of our ability to understand what's good from what's bad for us. We are asked to jump down the pit, that is something we cannot do while sometimes we are asked to NOT touch the statue we can manage that, are we foolish enough to give up our own hard earned progress in a mere command? are we mature enough to give up little bit of something for someone else without thinking of anything in return? this game truly makes you question your own way of living.
This game shows lot of potential, please make a proper version of this game. Also an idea for earning *stars* every level like using the time ability limited amount of times, I think such restriction for a *perfect* score would add to the puzzle genre.
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Awesome movement from smoothness to the fluid animations and I like the 30/60 FPS option, well done
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If you want to show a sad ending of the character then I would suggest that you put up a static noise in background, which starts out very low volume but as the character zooms out, everything from audio to the video turns static. I think that would help with what you wanted to show.