There are only two problems I have with this game. One, if the opponents are unable to do any offensive actions you have to spend a long time whittling them down to death - it'd be so much less annoying to get a shorter solution. If the enemies are wasting my time giving each other MP while I have to smash them repeatedly in the chest, I feel like I'm wasting my time. The second problem is the menu music, that song gets old before I've even heard it repeat once, but I like the other music very much. If there were more specific music settings or more menu music to shuffle then I would not be constantly muting it and then unmuting it to go into battle.
This feels inspired by some of the casting in the Ultima series, where you had to say the runic words in groups as a recipe to make effects. I like this very detailed and deep version very much however it seems like the individual words will mean very little toward the end of the progression. In Ultima the words Corp Por and Kal Vas Flam are universally respected.
Enjoyed the writing, and the mechanics are pretty neat. My only wishes for minor improvements would be for the flagcarrier to not move when pushed by other units, and for either a full screen mode with bigger maps to make bigger battles less cramped or for slightly smaller people in each unit.
Not much to do between battles. And the battles are terribly monotonous. Also walking all that distance between battles is silly, walking through identical corridors is uninteresting. Perhaps this is a poor man's pocket monster game but it lacks depth other than its annoyingly linear skill trees.
pretty damned difficult. I know my way around the numbers and the actions on the field but why would I waste more of my time on a game that makes me party wipe every battle?
Enjoyable, even if I do have a lot of trouble getting the car over obstacles smoothly. If the physics worked a little better (mostly to keep the car from flipping every time a rock is on the ground), I would play this a lot more.
no game management to speak of. bots are rampant. spambots are created minutes apart so even if you block all of them, more appear constantly. as a result of the spambots, in-game communication has vanished completely. nobody trades or plays cooperatively, they just swarm bosses and scream at each other to use this ability or that ability. naturally because the bosses that give good loot one-hit anyone without premium gear, if you aren't buying the premium content you will die all the time without ever getting any powerful items or stat increase potions. on the other hand, if you are an 8 year old with twenty bucks and you just logged in for the first time, go ahead and demolish everything in the game and walk away feeling fulfilled. after that, go die in a ditch for supporting this company and its poor conduct.
the ai of the workers is pretty stupid. also the interface could use more numbers to help me out, like food income and usage, and warnings for when mining buildings are running low on resources to mine. I invested so much in a metal mine only for it to run out almost immediately, and had to buy metal just to build a new one... oh, and then the game ate my savegame. two or three hours lost, not doing it again. thx, but lemme know when there's a sequel that functions better
the graphs and interface aren't as intuitive as I would like. charting my income's increases and decreases, perhaps also by room type, would be useful. then I'd know right away if I have too many rooms going unused, or if one type needs more rooms to supply the demand.
Loved it. The intro fight with the somewhat upgraded ship before the crash makes me want to have other similar battles. Maybe Mare with his ship as a playable in a side mission? Swig with the Mothership during one of the defensive battles? I think it would be interesting to play around with the other units like that, maybe for bonus moolah or something.
The lag is pretty bad, especially in the castles where the creators didn't line everything up right, and the trebuchet is still pretty imprecise... but this is a pretty interesting (if simple) exploration of building demolition mechanics.
This is probably how I'll handle the sequel, the replay for multiple endings thing isn't very popular.