Slight graphical glitch. I killed a character (Tafari) and a new character switched in (Andromeda), but the new character didn't move all the way into position. The incoming character is cut off by the edge of the screen.
I have a few suggestions so far:
1. Spectator mode to watch other people's games.
2. Better, more in depth, descriptions for some of the innate character abilities and moves. For example, some characters have "a chance" to do something, like poison another character, but the card itself doesn't let the player know how much of a chance until that character is actually used in a deck.
3. Selectable AI skill (Easy, Medium, Hard, Impossible).
4. 3-Card single player games.
5. Separate win/loss stats for single player games.
6. "Total games played" multiplayer and single player stats.
Like others said, the game is far too short and too easy. Could do with a couple more levels, some power-ups, and the characteristic shooter "bomb". I love the style though and the gameplay was pretty smooth. I hope you'll take the time to expand on the potential of this game.
Very enjoyable game. As for hardware requirements, you may want to put in some information about what kind of a video card you need. The game lags pretty bad on my 2.0 GHz Core 2 Duo MacBook with 2GB of RAM - likely due to the integrated video card. Works just fine on a Core 2 Duo desktop with a 7600GT video card.
Would be a pretty good game if it wasn't for those blasted yellow balls that escape the screen then come back to nail you in later sections. I'm happy to see that you've really progressed on your music games - they're much more refined.
Pretty enjoyable game and I really like the minimalist graphics. However, a couple of gameplay elements are lacking. For one, that whole extra ball thing is a major problem on endurance mode. Also, the scoring is a little weird - no big deal on that one though.
Ditto what Phoenix said...and it feels as though there is a bit too much gravity compared to what there should be in space. Also, the ship completely disappeared when I clicked outside of the game. Might want to fix that.
I just noticed this as I was writing, but there is a glitch when you die. Sometimes you can be loaded full of bullets and keep moving around for a few more seconds. This happened when I fell from a large height, and then was shot to death. It was as though the fall damage did not register, even though it took away from my health bar.
The full game also randomly fails to return to the title screen upon death.
Finally, the game needs music. You've obviously put a lot of time into the coding and the animations, but the game feels as though it was a weekend project without some sort of b/g soundtrack to enhance the gameplay and action.
All in all though, excellent game and I look forward to seeing more in the (near) future. Fix the kinks and you've got a real winner here.
Bah! I wrote a huge critique and Firefox crashed on me, so here's a rough version of what I wrote earlier. This comment is for the full version on the JohnnyTwoShoes website.
The graphics are great and the movement is solid. However, the character animations need some work. The main guy is jittery during rest and looks as though he is skating around on the level when he is moving.
Obviously, the meat and potatoes of this game is the interactive environments - and they work wonderfully. Always fun to blow holes in walls, and I have never seen a Flash game be able to do accomplish this feat before. Heck, even next gen systems have a tough time with environment modifications. That being said, the grenade is a bit hard to control at times, and adds a difficulty to the game that may not be necessary.
Continued...
Great new take on the classic Bomberman style. Loved the graphics and the overall style of the game - but the movement controls were difficult to get the hang of - almost as though they were way too unresponsive. Hope to see a sequel or a revised version in the future. Well done though, well done.
As others have said, the game could do with a difficulty setting...and you might want to scrap that thematic carnival tent that takes up a pretty large percentage of the screen.
Really excellent animations and character design, but underneath that beautiful exterior, the mechanics of the game are lacking somewhat.
For starters, the load time is pretty long - but all in all, that's forgivable given the quality of the characters and the variety of moves they have.
The lack of a jump button makes the game somewhat tedious, as you are forced to just stand there and clobber away at your opponent without much in the way of movement.
Also, the controls are unresponsive from time to time.
Overall, you've got a very good game with a few glaring issues. First off, there is a major problem with the balance. The first few levels present some difficulty, but as soon as you are able to get the SCAR (or the Jackhammer) the game becomes extremely easy. These two weapons render the most expensive weapon, the GAU-8 practically useless.
The other big problem is that some of the dark red and maroon colored zombies are difficult to see against the blood bath that is the ground.