All the fun of running your own cactus restaurant. Grill and put those toppings on those cactus rings as the customers flood to order.... wait they actually made a decent game and a sequel? Wow.
It was fun and then it just became too much crap going on to process and the game freezes while enemies can do whatever they want and oh wow you're dead. I like how the enemies can magically walk through the barriers both ways and you can't process how to walk around it. If it wasn't finished why did you publish it? What is this, a sonic dev team side project? First things that should be addressed in any games are the memory leaks.
Fun but bullet bill levels/lag ruins the game. Yes on lowest quality. Make sure you cycle through loading certain fireballs/elements instead of having new ones spawn and not being cleared or it will build up a leak
Bloons tower defense with everyone's favorite crappy additions to every new game that comes out. Waiting, pay to earn things faster, waiting, use friends to get stuff, waiting, limitations on what you can play with until hours into the game, waiting, and more waiting!!!
Just like farm heroes saga and the reskins on facebook. "I'm sorry but the rng didn't give you the exact drop order you needed to win" Having to watch an ad to recover hearts will get some negativity from the community but at least it doesn't look like a freemium game or idle crap game. Still if I lose a game because I made a mistake that's fine, but to lose because the game didn't spawn it right is crap. The exit and restart exploit at start to get a good setup helps but meh not worth restarting multiple times for each level.
so apparently if you try to look at your loot in the town/bar it corrupts your save and only shows a blank loot page even if you reload... but refreshing the page fixes it.
Needs a deck shuffle for 1 ap in case you have no monster cards, every near start defeat by turns needs edited since you can't really grind until later, quality button, red overhead messages takes longer randomly, timing in battle needs work most players will check details of the enemy monsters at first and get punished for trying to play smart?, no option to use extra ap for next round, and I don't want to use 20 cards but it forces you to use too many which is big issue for me quality over quantity of cards. It's fun but the constant reminder of hey you lost but if you spend money you can win and forcing you to play against ai with uneven ground isn't fun. It'd be better if it was just defeat an enemy the first fight and then a bonus version to get stars/whichever which would have the background "defeat by x turns", enemy has one more ap, etc. Potential game here but needs some editing still(yes it's beta i know).
make sure you don't have delete cookies on exit or clear your cache because it will erase your game. Also this tends to like to do it for no reason as well. If you want the last badge bunker down and play it straight for a few days while it saves your progress
It's like you looked at all the bad comments and just brought those issues together to make the sequel. Horrific memory leak and buggy slow battles still present... and i've barely went through the first level... I expect lots more issues to occur farther down the line. Fix the code and test on non dedicated testing computers.
You need to better indicate what squares are ramps and which are flat. Winter levels quickly become run it until you memorize which spots just fling you off instead of run and jump.
Coin mode and pixel perfect clicking ruined it for me. In the other games you could tell exactly where the blocks were gonna go but in this one "Oh i'm sorry you clicked just 3 pixels left of where you needed, push r"
Remnants of skystone was better than all your crappy food service games. You stopped trying on it because these are easier to crap out copy&paste games.
ok thanks for your input. i have updated the game