I like the concept, but there's a few weaknesses:
- I only used two buildings: Stealing and Basic. Just two big rows of those seems like a sufficient strategy.
- It's too tedious to upgrade the buildings. Let me group upgrade.
- There's no need to pause when upgrading, just let the game continue.
Seems rather incomplete. There is no sense of direction. I finally found a monster, then died with one hit. I resurrected stuck behind a guy guarding a door-way.
There is a bit of a balancing issue. Quite easy until Level 7. Can beat every level on Hard, thus have maximum upgrades. Fail terribly on Level 7 even with a variety of strategies. A big problem is that the towers don't get any special abilities until they are levelled up 3 times -- thus there is very little strategy in their initial placement.
Some jumps require too high of a precision and thus it just gets frustrating rather than fun. That is, you know exactly what to do, but just can get it done.
It needs work. So far just placing a bunch of electricity towers at the start seems to work (went to level 6 then stopped playing). The buttons are a bit small, in particular the upgrade button is tiny. Tower descriptions should be clearer as to what they do. Upgrades shouldn't be so freely allotted.
thank you - fixed the issue. Now the most recently pressed button has priority for one step.