I love that I can just let it run at a certain point and its basically a screen saver. I can interact if I want, or just let it roll and watch. Like a zen garden for my computer, but with zombies. Sad it hasn't updated recently, but still just a solid game
I love this game because it's not a hard numbers idle game. The only solid rate in the whole thing is your energy income. Everything else is based on zombie effectiveness on the board, which is excellent at keeping the focus on how well your zombies are upgraded (at least through the first 50lvs) instead of just the usual number crunch and button clicking you see in other idles. However late game (started for me in post 50s) where I could actually just let them run in the background with auto upgrade it became a screen saver of sorts as i didn't even have to worry about VIPs at that point and I only had to check on the champions gear, less than 10k prestige which might be a lot.
So all in all my favorite built idle game for having more game than idle, but burns out pretty quickly IMO due to the need for more game to keep me engaged in the idle.
A very delightful game! A good variance of the 'runner' genre of flash games. Adding a concentration test into the middle of running to divert attention towards another obstacle. Plus awesome music! And a very good twist ending.
I laughed to myself when I read the tips about the technical sections. I thought "it's a game about wall jumping. whats technical?" Oh how wrong I was.
@Wisemage Just don't go for the middle. Since they're attacking it all together its not gonna get takin cause they are all trying for it. Just attack one of the corners first and then use both of them to take the middle and win.
Spell List
Enlarge Muscle: Increases your Str by one point per level.
Resistance: Increases your Con by one point per level.
Quicken: Increases Dex by one Point per level.
Hypnosis: Increases Cha by one point per level.
Foreseeing: Increases Wis by one point per level.
Ice Arrow: Does two dmg per level.
Fireball: Does five dmg per level.
Heal: Heals five health per level.
Poison: Dmgs two per level with ongoing dmg at level per second.
Teleportation: Decreases travel time between town and dungeon.
Regeneration: Heals at one point per level every second.
Unsure Spells
Learning: Increases exp earned??
Sixth Sense: Increases dodge chance??
not sure if there is a spell which increases Int. Doubtful because Int increases spells known.
My high elven wizard is probably the most badass character i have made so far. Aside from leveling crazy fast and having much more damage (all due to spells) Freaking teleportation saves so much time overall its crazy.