this is flash games at its best: simple but cute graphics, an interesting gameplay concept (realised by a developer who obviously hat quite some fun implementing it) and oh so much of the "just-one-more-wave"-factor.
also, thanks for not forgetting users of older computers like me. I am really noticing a difference after the update; now, it runs fluidly even on my five year-old linux-driven netbook.
really liked this one. but the r/c car game is not only unnecessary in a point-&-click-game, it's also incredibly annoying because of the clumsy controls and the screwed up perspective. 5/5, nevertheless.
you really should put more persistent rewards into this game. if I'd get a 0.1 percent bonus to my starting stats for each ten monsters I kill, I'd probably never see the sunlight again. :D
it's amazing how a great game can be ruined by shifting the focus from skill to pure luck on the later levels. i really had some fun with this one, but i guess i'm going to find me one without a massive "FUUUUU..."-factor.
found a small bug: after re-loading the game, when encountering the transmitter in the sixth mission, my robot pal said the very same thing he did at the first one: 'looks like the that transmitter is the device driving everyone crazy ... ' - and so on.
anyhow, I'm starting to think I should sue you for all that freaking time I should've learned instead of playing nerdook games. awesome work, as always.
this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.'
give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in.
don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.
@tingcat:
that's simply not true. four of the top comments are just _posted_ on sebtember 20, which isn't that surprising, regarding the fact that cw:us was uploaded the very same day. ôo
Yeah - level 20 is supposed to be tough. Good luck!