Runescrye's Comments

Game comments and reviews

Mytheria

Nov. 12, 2008

0

Needs to remember when you set the game to fast... And maybe even a "Faster" or "Fastest" option.

Hanna in a Choppa

Nov. 07, 2008

0

How do you do 20? :o

Random Defence 2

Oct. 27, 2008

-1

Why scrolling screen? It's the most annoying thing you can do in a defense game, considering seeing what happens on every part of the map is more important than eye candy.

Picross Quest

Oct. 06, 2008

0

Great game. Would be nice if there were hot-keys to switch between the Mark and X modes.

Lar is the captain of the city guard

Whiteboard Tower Defense

Sep. 30, 2008

0

Can't see why people say the boss tower sucks... Late game it is pretty much the only worthwhile tower.

0

The artilery is part is boring and silly that there is no improvement...

Zombie Survival

Sep. 01, 2008

0

Kinda silly that they can spawn right on top of you...

Rapid Wars

Aug. 31, 2008

0

The game takes too long to actually pick up the pace.

The Necronomicon

Aug. 25, 2008

0

Play should be a bit faster - After getting accostumed to it the game feels very sluggish, mostly waiting around for it to resolve the turn rather than playing.

Amorphous+

Aug. 23, 2008

0

To kill a horror, run away far from it - It'll send little spinning discs after you and leave itself vulnerable to a slash.

Epic war

Aug. 16, 2008

0

The units are a bit grainy, making them kinda ugly. Music a bit repatative and I think towers should have less health for a more flowing gameplay (Especially in early levels, at least). Other than that, the game is nice though the skill menu could really be more descriptive of what XP you invest in it does. Should I upgrade elves or save for a new tier unit? The game doesn't give statistics to judge.

Brute Wars

Aug. 15, 2008

0

Random encounters could be less frequent, kinda annoying.

Tangerine Panic!

Aug. 04, 2008

0

Not very inspired, but the comments by the stick figure were amusing enough to entertain :)

Finished the New Throne level, yet still having difficulty with the captured shipyard >_<

When there are multiple paths enemies need to split more evenly between them. You can easily get a mass of creatures going one road completely ignoring the other one, screwing you up completely since you need to equally fortify roads (Speaking about levels where the roads are completely seperate, ala Spine of Kraxos)

Elite Forces:Conquest

Jul. 24, 2008

0

Great improvements! Would also like to see the roads becoming more obvious and visible over the maps, as sometimes it's hard to make them out in the map.

Pandemic 2

Jul. 21, 2008

0

I remember reading an article about games, saying that "A game is basically making interesting decisions". The game has great presentation, concept and good interface... But where are the decisions? I feel I have nearly no control.

Elite Forces:Conquest

Jul. 20, 2008

0

Flyers in Disney World in Florida are still taking a short cut :<

Elite Forces:Conquest

Jul. 20, 2008

0

Loved the improvement over the predecessor, unlocking the towers and weapons as you go along is a great system. Though it's not really made clear if the bonuses that some towers give (Such as earth towers) are to all other towers or just for other earth towers.