I'll be honest, I did not enjoy this game. The art is decent, but the story is entirely forgettable, in need of some serious proofreading, and none of the characters are likeable, personality wise. We have street rat with a boner, tinkerer kid with a boner, sexually repressed snobby wizard, dark brooding ex-cult priestest, and total bitch with a bow. The game itself is a top down shooter with some bullet hell moments, which is fine, I enjoy games like that, except even alone, your hitbox is MASSIVE. It's even worse with a full party, and there's been plenty of times where screen encompassing groups of enemies were blatantly undodgable early on in a level. The amount of space you have to traverse in a level is WAY too narrow for how large everything is, and the frame rate is ATROCIOUS, with no quality option. I sincerely hope you'll take some of these complaints into consideration if you're working on a sequel. I enjoy games like this, but this needs work.
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Whew, okay, this took me forever. My final upgrades were as follows-
Matt: Counter, Aerial Support, Mana Leech, Healing Metal, Extreme Metal, Secret Weapon, The Force, Cat Tamer, Cat Warrior, Counter x2
Natz: Thunderclap, Elementalist, Wizardry, Elementalist x2, Mighty Mage, Magic Counter, Mana Leech, Astrology, Elementalist x3, Elusive
Note that Mighty Mage, The Force, and Wizardry were kinda accidental cause I didn't feel like starting over for better abilities. It ended up working out though.
My strategy was basically to turn Matt into a battle-healer so that Natz would have extra turns to either damage or keep autolife and buffs up.