In case anyone else is unable to earn the badges, try starting a round in "Colored" mode. I personally wasn't able to get either of them until I did this.
New Player Tip: You don't have to spend the pizza Gary gives you on his suggestions; you're actually able to afford a week-long club membership with it if you don't.
In case anyone's looking for a quick badge, here's the cleric campaign deck I used (number = cost, significant cards marked with~)
___1_~1~~6~~4~~2~______________________
___4_~7~~7~_5__3_______________________
___9__8__9__6__4_______________________
~11~_11_10_10_~5~______________________
Giant Turtles must be upgraded, but this isn't a big deal because you can do so immediately in the campaign. General strategy is to quickly get out a Giant Turtle and spam Meditate & Divine Intervention to fuel your Phoenix wall. The Monks work wonderfully as renewable damage sponges when you need to guard against something in the beginning of the game. Once the indestructible Phoenix wall is in place, just sit back and Rejuvenate any chipped health until Armageddon & Lightning Bolt are strong enough to end the game. While not necessary, the Elf Hermits do wonders for your earth power when played against enemy units with low damage output.
Overall great card game! My only real gripe is that phoenixes are too powerful. That coupled with the fact that the AI seemingly has no clue how to deal with them makes for a pretty easy duel when you get to choose your deck.
Tips: Don't waste time completing more than the minimum 10 quests for the badge; they give substantially less rewards than the main missions and completing them for the first time does nothing besides change the color of the flag. Also, don't bother upgrading your allies' non-base-stat skills past level 1 until the very end; they simply aren't worth the huge investment.
Game froze while trying to resurrect me on the final boss. Refreshed the page and ended up all the way back in the cave area. Don't end up like me; make sure to press the house icon frequently to save.
Congratulations, you've managed to create a complete knockoff of Desktop Tower Defense. I don't have a problem with copying a game if its developer doesn't, but if you're going to do that then at least improve upon the original. Not only did you not fix the most basic problem of juggling, but you also neglected to add any sort of improvement to the game at all other than unnecessary gimmicks such as combining towers and preset walls. If Desktop Tower Defense hadn't existed prior to this I would give it a 3/5. However, because this is essentially just a clone of that series involving almost no originality whatsoever I can't even consider rating it higher than a 2/5.
A very well done attempt at an old-style platformer. It's very easy to lose track of time while trying to collect its numerous trophies. I enjoyed it's steady difficulty slope and addicting gameplay. However, one major complaint I have with the game are the enemies. Almost all of my deaths in this game seem to be caused by enemies either falling from off screen or blocking my only path up. The problem seems to be that the floors appear in random order and that the enemies can travel between floors, causing unexpected encounters that the developer may not have anticipated. Honestly, I think the game would be better off without the enemies altogether. Overall, without the enemies, I would have scored this a perfect 5/5. Unfortunately, because of this frustration I'm deducting a point, resulting in a final score of 4/5.
This game could have been a 5 were it not for the element of randomness. In a game where the object is to use physics to move pieces into a specific area the same scenario should always produce the same result. If it doesn't then there's an element of randomness within the physics, creating a frustrating cycle of replaying the exact same solution multiple times to finally make it work correctly. Therefore, since the game is based entirely on physics and the physics are, in my opinion, flawed I can't justify rating it higher than a 3/5.
The range upgrade is more of a burden than an improvement. It gets very irritating when you can't grab enemies because they're too close to you, and because you don't have lasers in zombie mode it's even more of an issue. I also don't enjoy games that require you to hold down the mouse button the entire time. Why not just auto-attack? It's not like you'd ever want to stop attacking. Overall, far too chaotic to even come close to requiring skill over luck, and many levels are nearly impossible without invincibility, which is randomly dropped. I can't see how anybody could rate this game higher than a four. My final rating is a fairly generous 3/5.
Originally I gave this game a 4/5. However, after going back and replaying the second Protector I realized that this one is more of a downgrade from Reclaiming the Throne. It supports grinding to gain skills and heroes unlike in its predecessors, which gave skill points for completing levels once, and did not heavily encourage replaying them for this reason. The custom maps feature was a good idea, but as it is a separate game and has its own fair share of aggravating glitches I can't really increase my rating because of it. Hopefully the next Protector, if there is one, will go back and look at what made the second Protector great and make slight improvements upon those things instead of adding unnecessary gimmicks such as heroes. This game took the series in an unfavorable new direction and isn't deserving of more than a 3/5 in my opinion.
As many others have mentioned this game is indeed based too much on luck. At around 2000 meters you begin to move so fast that judging any jump distance becomes nearly impossible. Tone down the speed and you'll have a decent game, but for now 2/5.
I thought the game was rather fun and had a good level of challenge without being frustrating. While I haven't experienced the control issues other people seem to be complaining about I have noticed the problem of losing from a ball shot from your own cannon that would have caused an explosion and normally have saved you. It's a minor problem but a large enough one to lower my score to a 4/5.
Problems: 1. The game is slow paced. 2. The speed upgrade is useless. 3. Nothing you can spend money on is any good. Suggestions: 1. Give the game a speed option. 2. Change the speed upgrade to range. 3. Give the ability to buy special bullets with money. Score: 3/5
The game is pretty good but these controls are horrible. The game could really use a key configuration option. I'm sure I'm not the only one who doesn't enjoy constantly having to switch between WASDZX, arrow keys, and the mouse. I'd have given it a perfect 5/5 if it wasn't for this one huge aggravation. If it ever gets changed ill raise my rating but until then its a 4/5.