I found myself avoiding shifting to the walls as much as possible, simply because I didn't know if I was going to fall off inexplicably when doing so. Aside from this, and the jump-paralysis when you land on the edge of a platform, this is an interesting game.
After playing the Bridge Builder series, this game is too fiddly to be much fun. Things like walkways severing from anchor points (this happens to me a lot) made me run out of patience.
I stopped trying to play without the walkthrough, between the nonsensical item puzzles and environments too dark to see what you're interacting with. A real pity.
My bad, fix'd. Still not good enough though.
m,5,12,0,1,wwwwwwclo;m,9,12,180,1,wwwwcrou;m,7,9,90,2,wwclluo;m,5,7,90,2,wwwwwwwwcrro;m,9,7,90,2,wwwwwwcllo;m,7,8,90,3,cllorrwwww;
I'm finding my elements sometimes don't get accepted, for no apparent reason, like in this level 1: m,7,10,90,1,wwcllou;m,5,12,0,1,wwwwwwclo;m,9,12,180,1,wwwwcrou;m,7,6,90,1,wwwwwclloll;m,7,8,90,3,crrollwww;m,9,7,90,2,wwwwwwclluo;m,5,7,90,2,wwwwwwwwcrruo;
Any ideas?
Very fun, and frantic. However, it seems to have been published in debug mode, which generates annoying popups every time a connection is made if you have Flash CS3 installed.
Is it just me, or does this seem ridiculously hard compared to the first game? I played on Hardcore mode in Monsters' Den and had no problem... here, I can't beat any of the bosses even on Standard... with or without any equipment I buy or winning strategies from the previous game, it still isn't enough.
Like most point-and-click adventure games made today, it suffers from a crippling overreliance on inventory-based 'puzzles' with items that only have one use (two at most). On its own this is par for the course, but when combined with another horrible cliche and design flaw of amateur adventure/escape games - hiding items in arbitrary places with no clues as to their location - it leaves Monster Basement as little more but a creepily pretty slushware escape game.
This would be great if the mass of the suns was accurately depicted. Stars have a very high gravitational force because they have a very high mass, not because they're stars and that makes them special. Still, good game.
I might feel bad about Runescape being on here and scooping up even more advertising income... but then I look at the rating it's gotten, and I think that balances it out. A 2.5 doesn't look great for them, so I think it's fair enough. And plus, being able to play RS while chatting with the much superior (IMO) kongregate community is definitely a plus.
Fairly well polished game, but it's still poor even for a promotional game. The designs for the levels were extremely simplistic and uninspired, and I felt there wasn't a clear theme... more relevant art assets would have helped.