You should fix the grammar in the description to this:
You are serving a king to fill all the castle floors with carpets. Complete the task in the least moves possible and be The Master Carpeteer!
after playing this game for a few hours, mandatory food buffers (having any food storage at all mandatory) is the true leading cause of population instability, medicine makes it more difficult to cope with this inherent limiter on population stability, i hereby request some upgrade to manually decide the maximum food buffer as a percentage of the current algorithm's value.
perhaps add an option to auto-buy a pattern of upgrades? [researchable, max length of pattern in increments of 5, max 20?] [just an idea]
also: a way to access the research speed upgrade from within the round?
since the price multiplier is 2.5, the sum of the payments [for base cost x] is x+x*2.5+x*2.5^2......x*2.5^level factoring x, x*(1+2.5+2.5^2...), sum of a^n for n ranging from 0 to (m-1) is ((a^m)-1)/(a-1), so the price up to level (m-1) is (2.5^m -1)/(1.5)=(2.5^m -1)*2/3, as the level gets bigger the -1 doesnt matter, and so the price of 2 objects up to level (m-1) is 2*[(2.5^m)*2/3], on object up to level m is (the same effectiveness) at (2.5^m)*2.5*2/3) which is 5/4 the price. that is the difference, you pay an extra 1/4 to merge buildings each time.
@balkaroth, much more expensive than it needs to be, the land is worth building the complicated things. and fun. to this day i cannot buy lvl 10 of anything that needs glass. im too stretched out
well, my plastic refinery (lvl 2) has a lvl 3 coal burner attatched to a lvl 7 coal producer (which is feeding both the burner and the plastic maker, funny how that lines up? a coal burner to feed plastic plant's power needs identical coal) and the oil rigs are powered by burners which get coal from makers that are powered by burners, and i have another burner to power the coal that feeds those burners and a wind generator for the coal maker for that..... a long chain, but i make 2 plastic per tick and no teleporting mechanisms [even the accumulators, i dont have any] except the box that accepts the plastic. does this count as winning?
kong_score=100*(log(ep)), ep=4^(log(n)-12), n=min(heat_all-time, power_all-time), so for every time your heat or power all time happens to be 10x what it was before, you will have 4x as many ep as you had before.
i entered an invalid thing into the load box for saves, and the game won't start. at all. i think when i copied the code for my save i added a prefixing 'c' b/c it wouldn't let me copy unless i typed..... and i forgot.
the perfect system btw (for the yellow-tier at least) is a pair-block green next to a single yellow which is surrounded by deflectors, the heat is 1.3k but the energy nearly 4x the energy! and this is only slightly less energy/heat then the double yellow, so, MUCH cheaper per money unit.
Done. Thank you for that :)