Oh, and collision, Some bouncy missiles play the hit sound without being shot back, so I think the hit-boxes are a bit off, plus, some power-up drops aren't explained, there should be an instructions screen for more detailed info about everything.
Okay, so I've noticed a couple of things, First, all the multiplayer battles I have fought are way too easy. There needs to be a dynamic system that pairs you with harder/easier opponents depending on your Level, Battle Ranking, and Overall Aptitude (Wins/Losses). Secondly, I know that the white milk coins are the only way to upgrade your character, but for me, it makes the game feel a bit Pay-To-Win-ish. There should be an option to pay for WMCs with large amounts of regular coins, or upgrade boss/character with regular coins. Hope you look at this!
We are working on the multiplayer matching as our top priority. It needs to be exactly as you described it. Challenging and engaging. I don't know if we will be able to do the trade of coins for WMC but we are adjusting how WMC are getting distributed cause it's not good now. Thanks for your input!
I think there should be an option to move back to the main menu from single player, so you can explore the menu/ go into multiplayer mode. I couldn't really find one. Collision detection is a bit odd, but still, a really good game!
Been in development since late last year. For the world that's a bit random after you get far enough in single player to unlock that world.