Okay so, criticism:
1) It's frustrating that mini-games will still start at the incredibly slow pace no matter how well I am trained. I find myself just skipping most of the mini-games because they take too long to actually be worth it.
2) Why is it that if we get a ton of points in the first mini-game and our ducklings had no levels going in, they only get one or two levels?
3) The grinding is much more noticable. An easy way to fix this is by fixing point 1 and point 2. If nothing else it'd make it a lot less noticable.
4) For all of the encouragement to have multiple ducks, there is no pay off. Sure, you can decrease the fatigue on your duck during the tournaments... but for it to be at all viable you'd have to train up another duck to really high levels and it's easier to just increase one duck.
P.S. -- Why no mini-games for multiple ducks at once? That'd be neat.
When I first started playing (Roughly two days ago) I was like: Wow! This game has really good ratings for being so simple. I don't get it. But for some reason I am sucked in by the simplistic fun to be had. I can kill snails, plant trees, let my cute kitten die of starvation. All while I'm working on homework! Now, this is joy. The humor is great, there's tons to do, and all around innovative.
Joined a room. "Next game begins in 846 seconds." "845" "844" Ugh.
Besides that, it is a pretty good game, it has a lot of potential. Just needs more depth to the multiplayer action. -- Setting up rooms, weapons available, areas, rules, conditions, etc.etc. 3.8/5