This is amazing. I particularly love Betrayal of Fate (used to play it on SCGMD3 a lot). My ONLY gripe is that it's a 7 key base using space bar as the middle key. It would be much more convenient for an 8 key setup which can be mapped to the home row. And also you'd have a full octave to work with if you were planning on aligning the notes to actual keys on some songs. Anyway, again, great game. 5/5. Please add an 8th key so my fingers will stop being so confused XD
Ganjin, you CAN custom deck vs archmages. Go to custom decks, build one, and then play against archmages. It's pretty simple. Aside from that, if phoenix spam is the only way you can win, I'm sorry you suck. Try goblin hero x3, then use a mino/orc commander to buff them, follow through with a big water creature (I usually go with merfolk overlord) and fill your last spot with a portal jumper. Use natural fury and lightning bolt for reach. Occasionally use inferno/chain lightning to clear the way for your beaters. I mean seriously, you're bitching like there's only one way to do things. You've obviously never played TCGs before lmfao.
Also, I went hybrid archer/mage. Got all the passives for archer, plus explosive shot, black arrow, sylvan's touch. On the mage list, got the passives plus all the aoe skills. At the end of the game, I was just ae kiting groups of mobs and blinking past them when they got close. Was a joke.
Give this game's designer some funding, a staff, and a few peeps to help with plotline, and have him make the next console RPG.
The speccing was great, made the whole thing fun for me.
Not true. Only Shadow Wrath hits fleeing. Tiger Frenzy, Eye of the Tiger, and Radiance Burst do NOT hit the person leaving play. Also, Shadow Curse, tho it is supposed to, does not.
win/loss ratio means nothing. You could farm wins off noobs all day or farm losses off pros, while learning to play. It's ranked points that matter, and even tho you'll lose them in the beginning, you get them back once you learn how to play.