Can't reset, can't see outcome rank in recipes, Can't tell how much the stuff in recipes sell for and who wants to remember these wonky names. Needs more work to make it a good game. Gonna try to reset and try again
Item rank is actually determined by how many times an item has been combined so it wouldn't be relevant to recipes but yeah, it is missing quite a bit. Had to really crunch down in the last few hours to finish with something that was workable enough and I didn't have time for any sort of tutorial.
Heya, the game does autosave to your computer every 30 seconds. If you're using Chrome, there might some issues but they will be fixed in the next patch as I'll be rolling the game over to WebGL.
It needs a Rally-point and select all. Also the option to deactivate unit-Spawning for certain towers. Why cant we upgrade units, I was sure to see something like that ingame, but only spells?
Good idea, but there is a problem with the health bar. At some point its not changing from newborn to something else, but you can seee the effect, which is quite annoying. Also I wasn't attacked by bandits in 12 days and I didnt got sick either. Maybe these are nice features, but you dont need them. Make me randomly sick, so I need to see the doctor. Give us upgrades to improve mining efficiency, otherwise ther is no long-term goal. Also my first thought when the tutorial came up was something like "*sigh* srsly?" It's good to explain the stuff, but it looks so static, which might be a reason why people close the game as soon as they see it.
IT would be nice to upgrade the sandbags. Buy upgrades to make them stronger maybe one that does little self repair, cause iam tired of clicking every sandbag and check if its damaged. Add a "Repair-All" button!? It could be a nice feature to waste money on in the late game, which is quite a problem for me. What the hell am I gonna do with half a million bucks?
WE updated now and added alooot more ballance to the game, just refresh page, also your ideea with upg sandbags is good, we will use it in the sequel :) thank you
The idea isn't really new, but I liked the second player option. Still needs a lot of work at fixing bugs and I wonder if you aren't supposed to keep weapons, because buying an older you already had, still costs. If you want to make a team game, it should be possible to use the older weapon of your mate. Would also be nice, if there were more upgrades.
Item rank is actually determined by how many times an item has been combined so it wouldn't be relevant to recipes but yeah, it is missing quite a bit. Had to really crunch down in the last few hours to finish with something that was workable enough and I didn't have time for any sort of tutorial.