Firefox 52 will block the unity plugin now just like chrome did it.
This means if you update to Firefox 52, you can't play the game currently.
With the next version I will use the WebGl-Version for all browsers. This means you will be able to play it with firefox again.
But I will probably need another 2 weeks until the next update because it is pretty big.
Until then, it is best to switch to Palemoon (Firefox-Fork which still allows the plugin) or Chrome.
Bug: I watched an ad, then got 4x dps boost for 20 minutes, then clicked a red ball which gave 2x dps for 10 seconds. This overwrote the 20 minutes boost from the ad.
Firefox 47 seems to disable the unity webplayer by default.
To enable it, press to the shield left to the url input field, then the arrow, the more information at the bottom, then go to the third tab and allow Unity Player.
Somehow I feels like it is not worth to go for higher quality ores after Sphalerite.
Even Sphalerite is worse than gold if you go for higher money/sec.
But after Sphalerite it is like the next tier of the same equip takes twice as long and it only makes 20% more money. Even if I count in more enchantments or a higher price (which is not really possible because it takes way longer), I would lose out by a lot.
Thanks for your comment. At first yes, going on equipment that are too long to produce won't worth it. Cheaper equipment will give a better money per second. But later, as your critical power increase and your merchant speed increase, higher items will worth more money per second than cheap one. The goad is too keep the balance. We also have plans to make that more interesting in future update.
we already implement this on beta build , but problem occur. Some of player will found the game freeze after they come back . And we found this issues bcs of hardware problem . So we decide to auto-pause again.
The game is not bad but I think the main problem is that all fights are 1 vs 1.
With all only 1 vs 1 fights it is quite naturally that 1 strong guy can wipe out lots of weak guys.
Changing that to many vs 1 fights would make the strategy to have and level up more than one ninja more valid.
The other problem is that leveling up ninjas with karma. Because Karma is limited, you have to make the most of it and spreading it around many ninjas is a bad idea. Changing that to an exp system and adding skills which cost karma instead might be a better idea and would improve the balancing.
According to Unity docs, it is just a matter of toggling a single setting. If it does work we will enable it in V1.1 tomorrow (Sept 29). Otherwise it will need to wait till V2.
after getting my second undecillion, I searched if this is even a number and found this: http://what-if.xkcd.com/96/
So even a few billions of earths weighted in gold wouldn't be worth 2 undecillions...
But I can earn it in a few minutes!
My suggestion would be an option to hide all purchased upgrades. Especially if there will be more in the future. A one Click-Button with "all you can afford" would also be nice.
Thanks. I'll check it. UPDATE: Fixed.