Search for your favorite games...
Game comments and reviews
Aug. 04, 2015
@vitant you use the select tool and drag it over the entire item then use the detail tool on it and it will give you the option to create a custom item
Mar. 22, 2015
I have an idea; i think it would be cool to make the newly added "Propeller hat" be able to be turned on and make the ragdoll fly up.
Feb. 13, 2015
You might not reply to this, but just wanted to say this is a GREAT game and it must take hours to make and update. It's so good i could play it for hours on end if I had the time.
Feb. 07, 2015
So i was messing around with triggers and tripwires and realized if you want a full auto gun, instead of trying to click trigger really fast, set up a tripwire and link the tripwire to the gun. The Assault Rifle (m) goes so fast if you do this.
Developer Reply
You can also drag the item and hold Trigger Tool hotkey (default: F), or use Trigger Tool and click background+drag over item.
I found out if you just want a spike cut a marlin's spike nose off
Also, 0rava is it possible to make something bleed that's not a body part? I think a great idea is to make things bleed IF you turn them alive.
All objects with the Alive property should already bleed. You can modify their health/maxhealth using Details Tool.
I've found a glitch with snare.. if you snare someone then cut the vines off and then electrocute him with a defibrillator the vines come back.
Feb. 04, 2015
I have a suggestion 0rava. Is it possible to add circles? It would be really cool because i always have to use dodecagons.
Dodecagon was added as a circle substitute, and it's as close to circles as you're ever going to get. Circles can't be cut by the cutter system because they're a separate case from polygons physics engine wise.
Jan. 26, 2015
same @firanian
Jan. 23, 2015
0rava do you ever plan on making new games other than this? (by the way i love this game, great job!)
I make games all the time (see my sites by clicking on -rava games in the main menu), although they're mostly during game jams (48h to a week of development time) since actually really polished games take months or years of development time. I'm currently focusing on MaD2 because all the systems are finally set up and updating is a breeze, but there will probably be a separate spin-off game or two made using the MaD systems at some point down the line.
Jan. 01, 2015
EB
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.