So once you get one ending, the save file is set to not let you see the other endings, and you'll have to play for a few hours more all the way from the beginning? Seems like a very bad design decision. Interesting game, but I thought developers had moved beyond punishing players like that. 1/5 (would have been 4/5 if it wouldn't save past a point of no return)
Very enjoyable. Interesting how the first time through it forces you to take the chemical path (the straight path is blocked) which is more interesting but ends worse, and the second time through it forces you to not take chemicals (it restarts if you touch one) which is less interesting but ends well.
The art was simple but worked well, I enjoyed the music, and the gameplay was good. A little more challenge (such as the maze in the sewers) would be good, but I realize you're somewhat limited by the length of the song. 4/5 - I look forward to your next game!
Okay game, but the layout is horrible. The progress bar gets completely covered when too many attacks happen at once. There's the annoying sponsor link in the play area that's too easy to click. The lag is unbearable when you get too many enemies on the screen. And if you're using a thrown weapon, you have to wait for your hero to return to rest position, but if you're being attacked with fireballs, you can't see your hero. Also, the primary/secondary only allows certain combinations, as near I can tell.
Interesting concept, but if you combine the clues in a different order than the developer expects you to, it won't let you unlock the Motel, and thus makes it so you can't complete the game. 2/5 - shows promise, but right now it's just "win the game by doing things in the exact order as the walk-through." Also, the ending revels a whole storyline that was barely even hinted at in the game.
(As a side comment - beach houses on the San Francisco Bay side of San Francisco? If the map says it's next to the iron works, it might be a hint there's not a beach there)