This is my favourite executive stress toy ever. A most soothing game. It also has everything I like from an idle game: numbers get bigger, eventually new things happen. Good going, thanks for making this game.
One point knocked off because it was far too hard to find the tutorial and understand how to play, but a firm four stars for a nice aesthetic (both graphics and music) and engaging game play.
It's a nice game concept. It took me a little while to work out what was going on, but once I did I found the game play effective even though very simple. The flashing colours make the generated shapes harder to avoid, which I think is a plus. As casual games go, it's fun trying to beat my high score. A good game to play between tasks. This game could be expanded upon to make it more interesting and to keep it engaging for longer.
This is a fun and clever twist on the normal 'spot the difference' games. I like the premise very much. To rate it higher, I'd like it to have more levels, for the music to be less obviously looped (although it is mutable, a good thing) and for it to be easier to see high scores. Great idea, moderate execution.
This game seems hard but not impossible, although I'd give a lot for keyboard controls. It's a fun premise - eat things and try to jump as high as you can without sliding back down into loss and ignominy.
The purpose of this game seems to be to test your ability to patiently click on the 'close' button before losing instantly. There is no level two, so if you succeed at level one, you go no further.
A really awful game. I went through a very boring level 1, got to the level exit and found myself at the start of level 1 all over again - only now with no level exit. I tried again, same thing. You get so many coins and the game is done. There's no story, no characters, no decent graphics, no excitement in the game play, no progression and no increase needed in skill to play. It lacks every element needed for an enjoyable game.
I love it! This isn't a game that's likely to last much beyond the UK elections, but it's fun and very direct. As satire, it works brilliantly and as a game, it's fun to play for a while. There are just enough elements added to keep it interesting.
I love this game. The graphics are beautiful and the puzzles manage to be both intuitive and challenging - you can work out how to play the game very easily but some levels take a long while to get right. Many different elements combine to make a wonderfully mechanical puzzle game. I was annoyed at the lack of instructions at first, then rapidly discovered they're not needed at all.
This game has intriguing move mechanics which force you to constantly move towards (and therefore within range) of anything you want to shoot. This can lead to you having to choose between getting batteries to prolong your life or moving away from the batteries to shoot things trying to drain you. There is little or no storyline, as far as I can tell in my (limited) play. I like the way the robot moves and would like to see that in other games, but I would want more hooks to this one to persuade me to play again.
This is a beautiful short game, with a pleasant jazz theme complementing the water-colour-and-silhouette artwork. The play is very simple and the puzzles not overly challenging, but watching the storyline unfold is a joy. A game to pull out if the question 'are video games art?' is posed.
I found this game utterly adorable, with great art and cute characters. The strategy is easy to grasp, although the magic seems almost superfluous once skills are raised. This is more a game for passing the time and having fun than it is for deep strategy, but it manages to stay engaging play after play.
Yeah, hence the separated leaderboard.