Great game, one small issue; The window that pops up for creating an upgraded item, and being unable to fulfill an order blocks you from choosing a different guild to craft items in.
The deadzone for staying still is way too big, it's hard to react to fast fish changing directions. The moment you're moving through the deadzone to change directions to chase the fish down is too much time early game, causing you to lose the fish.
Why does warrior need overkill% and ranger have crit%? seems like these should be swapped, When you put full points into armor the character you get is warrior, therefore he doesn't do enough damage to warrant having overkill%
You can do this! If you select a resource on the ground there will be a button to have someone pick it up (it might take a minute). Or, you could select a Laborer and right click the resource. If you want them to only collect a resource type as a whole, you can set a laborer to Gather Only, then pick the resource you want by cycling the priority button ("All" by default).
Could you possibly implement a queue bars for the skills, because even though I can set my skills off one by one in a really fast manner, I'm still losing a couple patience points which is causing me to not be able to use one of my higher level skills. It would also make the skills flow into each other and make them better by looking like a combo that was meant to be happen. (Sorry if the last part doesn't make sense, I don't know how to word it better than that.)
another hint: make ur name 250 agility and when u win thefirst battle u will have 250 agility (this dosent work on anything else try it and ur game crashes)
You can move the popups in the settings menu :)