"faster ants are prioritized over slow ones" then why is it if not all my ants leave to make a painting black ants are leaving, and a bunch of non-black ants aren't.
Maybe 2-3 days. Today i will put online Death aspect with save feature. And yeah, that automation will be sweet for sure :p I will try to make a roadmap to avoid players get frustrated playing the same content.
Saw this reply from the devs "We are considering adding more content, stay tuned" I recommend more than considering it, with enough added features this game is conceptually awesome and unique enough i'd probably pay money for it. just give me 1000 hours of play time instead of 1 and it's worth money.
are presses/clicks generated by goblins and wizards multiplied by the base power of the cursors? is it already factored in to the numbers shown in their tooltips?
both the scientific and engineering number formats are broken. it just shows tens, (10, 10 thousand, 10 million, ten billion, etc) but doesn't tell you which of those values you're at.
my only complaint so far is that after receiving the first badge there's nowhere to grind your beasts to a level where they can survive the journey to rock city. spending hours upon hours walking back and forth between leaf city and the forest isn't fun.
QOL issue, I can't tell what the "lumberjack's" dps is, he blocks view of the number and getting those skeletons done is hard work, is it more efficient to improve him or the black woman first?
I'm noticing something off about the warriors math.. running 10-0-10-10-10 in knight tree and 10-0-10-6-10 in fighter, my heroic strike is hitting for 11k and my cleave is hitting for 10k, with only 2800 str... how does ur math engine work that out?
the high level record is 499. i did the math at lv 498 your reuired experince would be 1.8995555 times 10 to th 218th power. HOLY F**K, how long did it take
I am experiencing a glitch in which the game has placed a town that does not exist in th eupper most left square of the map. then doing something such as :travelling to tavern cellar: takes me back to the town I think I should be at.
Maybe 2-3 days. Today i will put online Death aspect with save feature. And yeah, that automation will be sweet for sure :p I will try to make a roadmap to avoid players get frustrated playing the same content.