Game completed, but only 15 of 100 achievements completed. I feel there should either be a setting to ramp up the difficulty to slow me down or the achievements should all be available either from the start or unlocked as the player levels.
A few times now I've stopped the revive icon smack-dab in the middle of that bloody bar and I've been KO'd regardless. This is an unforgivable grievance.
I don't really care for the upgrade system, especially passive upgrades like Passive Income, I'd like it much more if it was a permanent unlock as opposed to something I'm made to buy every round. In fact some permanent upgrades for individual units would be excellent.
it would be nice to get a cash bonus at the end of each day, perhaps based on how many rings you've collected that day, otherwise there's no motivation for me to grab more rings when I already have windfall and it might help balance the overly priced turrets
If you begin your game by clicking 'load game' and choosing an empty save file you won't receive in game achievements and you won't get the "Cheeves in the Breeze" badge, so be sure to click 'new game' when you begin (I accidentally completed the game without getting any achievements, and now I hope you won't do the same)
they seem to be focusing more on upgrades and finding the specific setup that works for each track than previous games like cyclomaniacs, which isn't a bad thing in and of itself, I just wish there was still some effort put into tricks and stunts. without the flips and tick-tacks it seems kind of bland.
This game has an interesting concept, but it's not very well executed. I found that I was doing a lot more random clicking and hoping to stumble upon the correct click order, than actually solving puzzles.
minor bug on mission 4, of campaign 2, private Pliskin's name changes to private Kelso, the soldier from the previous mission, on the second line of his dialogue
Fixed it. Thank you :)