This is the first open plan td game i've enjoyed. A bt of balancing needed, splitters are too hard early on and everything is too easy later in a level.
I think ballistas are too dificult too soon. 10 damage per attack and ranged.
Any advice for taking them out? The best I've found is a bowgun or something explosive.
Also, it would be nice to have better control over allies i.e "priority armour" instead of "only attack armour"
Oh, and the images in the background of the ranger and noble options when chosing are the wrong way around.