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Sagekilla's Comments

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Guild Dungeons 2

Play Guild Dungeons 2

May. 25, 2013

Rating: 0

How exactly are you supposed to increase your population?

Zombie Situation

Play Zombie Situation

Jul. 05, 2012

Rating: 2

Great concept but controls and game design was poorly executed. You should auto-pause if the screen loses focus or if any external links on screen are clicked. I accidentally clicked your website link while trying to pause and I almost died. Add hot keys for other common things like the pause.

Glean

Play Glean

Jul. 04, 2012

Rating: 8

Great game. It would be nice to have more tooltips in the game like on the on screen meters for fuel / health / hull. A "automatically make if I don't have it on purchase" would also be nice. For example: You want to purchase a Fragile Frame but you don't have the direct resources needed. You can click buy and it automatically converts the necessary resources (assuming you have them) into the direct requirements and then into the Fragile Frame. It's frustrating going back and forth several times.

GARE

Play GARE

Jun. 17, 2012

Rating: 1

Very much enjoyed this game but I ran into a serious issue. When I try to play level 7, the screen blacks out and stays like that. I can't progress any further.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 10, 2012

Rating: 19

Couple of suggestions: 1) Add a "Upgrade all" button. If I have 5M gold, I don't want to be sitting there clicking over and over again to upgrade a new unit. That or add a "don't show this again" option. 2) Consider adding a mini-map that shows gold, enemies, rares, and your units. 3) Change the pop up on spell cast to a less intrusive message on the screen that doesn't pause the game. I know the spell is on cool down, don't give me an annoying pop up about it.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Jan. 29, 2012

Rating: 0

Pro tip: Go into options and turn experience up to 300% under accessibility if you're having trouble.

Anti-Idle: The Game

Play Anti-Idle: The Game

Oct. 23, 2011

Rating: -25

1/5, wasted six months of my life on this.

Particle Lab

Play Particle Lab

Nov. 06, 2010

Rating: 1

To the author and anyone else curious: Epsilon is a parameter known as "Softening" in these types of simulations. Increasing this decreases the strength of the force when particles get close to the mass. It makes the force fall off as 1 / (r + eps)^2 instead of just 1 / r^2, so nearby particles don't end up with infinite acceleration.

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