The counselor fight isn't lame, imo. They've got 2000 focus...and when one dies the buffs they get are nasty (+700 focus a turn & more). The trick with them is to take them out at about the same time, work them down evenly. NOT one, then the other.
gtcink: I'm just getting there myself, but try upgrading one or two gems more, than spreading out over 10-12 towers.
I actually find that having a level 4/5 gem, then slapping in lots of level 1 gems (each increases damage/range/rate btw) works a lot better than just combining two lvl 5's to make a lvl 6, etc. You'll end up with a level 5 that does 300-600 damage, a huge range, and a 200+ firing rate...
shameless? They're a gaming site that makes their own games. It'd be perfectly understandable if they didn't put these games up on any other site at all.
And to be fair, their games are perfectly playable and not handicapped at all by the locked content.
you don't do anything to banish, it's just the mana cost a monster subtracts from your pool when it hits your tower. When you hit 0 mana, you die.
Completely passive.
juggling is when you make a maze with 2 (or more) possible routes for the creeps. You block path2 and let them get most of the way down path1. Then, sell the blocking tower on path2, and then block path1. The creeps then turn around and go back, then down the path2. unblock path1, block path2, and watch them reverse again... You can then 'juggle' the creeps to keep going past the same strong set of towers. Only way to win 'The 100' I think.