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Game comments and reviews
Jun. 10, 2020
@isktar oh of course, it's adding to the casting speed, not reducing it. That makes sense, thank you :)
There are so many things that don't make sense. For example, once I got -1% casting speed, it went down to 2.99s. That doesn't make sense since 1% of 3.00 is 0.03 so logically it should go down to 2.97s.
May. 01, 2020
Incredibly buggy and badly thought out game. If this was a first game from this developer I would give it a bit of a pass but this is just awful.
Apr. 23, 2020
Can we get an option to set how close/far the character will go to the enemy when automoving (for example I want my wizard to get within 80 range of the enemy but he wouldn't automatically move further away or anything like that)
Apr. 20, 2020
I can't seem to get it to work even after disabling most of my extensions. It works in incognito so there's something going on. I'm seeing this error in my browser console though: "Uncaught TypeError: Cannot read property 'currentArmy' of null at loadPlayer (game.js:19)"
Mar. 23, 2020
11 months from the last update and the blue sniping ball still doesn't work when bouncing off the walls. It shouldn't even be that difficult to implement.
Mar. 21, 2020
Wow that did not format at all. For me the ReferenceError was being thrown in the try-catch block at the runIter function. Chrome developer tools reports the error at being "throw e". But now after refreshing it's not showing me the same error. The place where it's consistently telling me there's an error is at function _GetKongIsGuest() and the error is on returning kongregate.services.isGuest(). It's been a while since I've tried to debug old code like the kongregate api code but in the kongregate js api it says ""undefined" == typeof kongregateUnitySupport && (kongregateUnitySupport = function()" - Could it be that the reason we're getting this error is that you're comparing typeof kongregateUnitySupport != "undefined"? Whether that's the error or not it feels like the error must be coming from the kongregate api.
try { func() } catch (e) { if (e instanceof ExitStatus) { return } else { if (e && typeof e === "object" && e.stack) Module.printErr("exception thrown: " + [e, e.stack]); throw e // <= This is where I'm getting the referenceerror according to google chrome's developer tools } }
Mar. 19, 2020
Game broke with the newest update: "Uncaught ReferenceError: kongregate is not defined"
Feb. 25, 2020
Game doesn't have much to offer. Once you've played it for 30 minutes you've seen everything there is. The only thing left to experience is some different items and trying out the different "classes". No updates for the last three weeks either. Game is probably gonna die very soon.
Feb. 23, 2020
The store eats your money without giving you items sometimes
Jan. 17, 2020
the artifacts tree makes no sense to me... there are numbers which I have absolutely no idea what they stand for. It looks like a lot of them are percentages but it doesn't say that they are percentages, it just says "current bonus". Another thing I don't understand is Lucky Time increases my chance of getting a lucky coin every 5000 enemies but I also reduced the number of enemies required to obtain lucky coin by 5000, shouldn't I be getting tons of lucky coins then? Again, there's no explanation for any of this in the game, just random numbers that don't feel like they correspond to anything that's actually happening
Dec. 17, 2019
"You exported your save recently. To prevent cheating you have to wait 15 minutes and 34 seconds to be able to spin again". There's like a 20 minute wait between saving and spinning? I get having to wait maybe a few minutes but that's ridiculous!
Oct. 26, 2019
I don't understand the low rating. This game won't hold you for days or weeks or months, but I think it's a lot of fun if you just have a few hours to spend
Oct. 04, 2019
Also the production upgrade doesn't seem to make any sense. Your generators produce 1$ (also is it 1$ per second? 1$ per tick?) so if you have one generator and you upgrade production by 5$ then that just means that you'll need to wait for 5 extra generator cycles to get the money but the net output is the same because you only ever generate 1$ per generator
If that approach makes the potatoes fly everywhere you could probably decrease the "slipperiness" of the potatoes' material
It's way too common for trucks to get stuck on potatoes or each other. There needs to be a way for the potatoes to move to either side of the truck and for the trucks to pass each other. Easiest and probably most performance friendly would be to have the trucks have a wedge shaped collision mesh at the front of them so when they drive into something it gets moved to the side.
Apr. 17, 2019
I can't be bothered to play a game that doesn't include proper saving
Apr. 15, 2019
Uninspired, boring, unoriginal, boring, tedious and boring. WoTC should be ashamed to be associated with this atrocity
Feb. 06, 2019
There is nothing to do. I've been playing now for somewhere between 30 - 60 minutes total and I just reached lvl 10. There is no offline progression so all I can do is keep the game open and watch my character walk back and forth. EricC613 says that the game changes when you've been playing for a while but if I have to wait 1 - 2 hours to get to the actual content, then you're doing this thing wrong.
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