Is there really much of a point in still having a button to speed up combat? I don't think I've ever *not* used it since the first game or two I played. Perhaps an option to just toggle it to fast combat automatically?
I wish the challenges would've been more consistent. The first three are fine, but the last three are all almost entirely luck-based. Extremely frustrating.
Okay, hard reloading fixed not even having the "finish the game" one, but I'm still flummoxed about the hard badge. There aren't any more stars for me to earn. Is there a hidden requirement that you have to 3-star the challenges too or something like that? Because if so there's no way to even see what ones I messed that up on before.
You'd think for such a binary criteria as "beating the game and showing the ending" actually awarding the achievement wouldn't be nearly as problematic as the comment history has shown that it is (which just affected me as well, sigh).
I'm only on 36, and I started avoiding random encounters after 20, so if that changes before 50 I preemptively stand corrected. The mere fact that I'm still playing this beyond the regular end is still a testament to its overall quality, so take this criticism with a grain of salt.
Also, props for the overt FFMQ reference, which I'm sure absolutely nobody else has ever noted. That game really does get a lot of not-really-deserved derision; it's nice to see that trend bucked.
There's a lot that's very good about this, but it's all marred by one thing: it's extremely, ungodly easy. I don't think I've just accidentally lucked into some overpowered setup, either. Coupled with how inexpensive MP restoring items are, as soon as I got a multi-target ability (Reuben's Blizzard, for reference, though I doubt it'd make a significant difference), random encounters immediately became trivial. I'd say the same for bosses and Omnislash with Tristam, but I never had one last beyond 2-3 rounds per form in the first place, and I've never had to deal with more than a single party member dead at a time--and in almost all of those cases, they only died because I was too lazy to go to the menu and heal ones at critical HP between battles.
Ashe is still acting a bit strange, although this is the first I've come across it since the update to fix that. Just now, he had no cards out and 42 health; I had 33 and a phoenix in the second slot. He summoned a damping tower in the third. The next round, I summoned a spectral assassin across from it, and after doing the 12 damage to him from summoning it, it said I'd satisfied the victory conditions. Not sure what that was about--I hadn't even played any other summoning cards yet (although he had that I'd previously stone rained into oblivion).
I had to look back 500 comments to find the answer to my question before I posted it, but I'm glad I did. I look forward to Flash-based multiplayer in this whenever it ends up happening.
I wish there were fewer things that would flash nearly constantly, like Granny after a powerup. Or, at the least, that she wouldn't flash into the same color as the background. It makes it REALLY hard on the eyes after a while.
This is probably the easiest hard badge I've ever seen by a huge margin--31 was the only level to give me any significant pause. On almost all of the levels, you don't even need to use all of the provided commands. Also, I have no idea what purpose the Terminate button is supposed to serve. If it made the king immediately come out next, I'd understand, but as it stands I don't see why you'd ever use it.
.....okay, that's not entirely fair or accurate. My complaints stem almost wholly from the ridiculously slow, yet nevertheless nigh-mandatory, level grind that quickly degenerates into a game of just doing level 15 a zillion times until you've acquired all of the ridiculously labor-intensive-to-obtain skills to allow you to earn the hard badge. The people who mentioned giving skillups for achievements are on the right track--even a single bonus skill point per achievement would make this a LOT more palatable.
This game is seriously, fundamentally flawed from a mechanical perspective. Despite that and my full cognizance of it, I'm still playing it. I'm pretty sure that means you've done something right.