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Game comments and reviews
Oct. 11, 2018
It looks like low quality stops whatever timer(s) is used for calculating dps... so if the machine isn't completely overloaded, a few seconds of pending cash loads up on a stopped timer, spiking DPS used to increment score. It also seems that DPS events queue up while in low res. So, let it sit a while in low, then toggle between hi and low (a few seconds). I've ended up w/ $170M+ DPS on 40 boards.
Jan. 15, 2017
It's slot-car racing. Instead of stopping to find out where your car went after flying off the track, you just grind the wall a bit.
Jan. 09, 2017
This is the ultimate grinding game: 1min of grinding walls for 2 coins/race.
Jul. 19, 2014
The final boss is eggstrordinarily difficult.
I only regret the lack of an option of -1 star.
Well, I made it to level 9, I suppose that's a moral victory.
Jun. 28, 2014
kind of fun, controls jam, though.
May. 26, 2014
hm...clicking the mode icon on the left switches from 'clear' to 'write', but not the other way around.
Apr. 25, 2014
24,523. :(
Aug. 18, 2013
I think the test subject hacked into the server and killed itself. Or, uploaded its consciousness to the Net. Either way, good minimal story.
Apr. 22, 2012
24,932m. >_<
Mar. 15, 2009
4/5. -1 fun for "find the gimmick" gold medal+badge.
Jan. 03, 2009
This is a fun game, although collision detect is shifted 1/4 torch length to the left, and fails to trigger if the fireball is fast enough. Fix those bugs, and you've got a cool game. No comment on the 60 pointer, other than it's a best-time metric, not a single-run metric.
Sep. 13, 2008
Ok, what's the deal with Challenge 20, anyway?
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