I would make one suggestion : allow us to order the upgrades by price please. Other than that, for me it's has been asaddicting as cookie clicker so far, so you must have made something right XD
The f*** with those tags ? Why are poeple shooting this down in flammes ? Are they trying to kill creativity and to demoralize new gamemakers ? Come on, this website feel more and more like youtube.
I would also like to suggest to keep a dedicated website where news about the game and proposition can be made, as it would be more pratical to check and may bring a bigger following base if the experiment take off (wich might not be the case seeing the actual presentation sadly)
I looked so far the comment section and we have for now two points :
-The player is a god / control a god.
-There will be a sandbox ragdoll torture minigame.
Starting with that, I would suggest a game about creating/develloping a relligion from the perspective of a god.
A more meta addition that would ensure poeple keep an eye on the game while you develop it would be to actually list the point that will be in the game.
On another note this is an intriguing experiment and I'd like to see it come to fruition.
wow this fits in absolutely amazing with what i had planned so far
my idea was that you had 2 groups of people (blips/blops) that develop a city,breed and fight
from there you could chose what to do ex:unleash a bull(kill people),redirect a river(change available routes),ect.,or even not interact
adding in that you are god (or one of the gods) and you can get people to believe in you would add a great element
cannot thank you enough for this idea (actually working on it right now stopping occasionally to check comments)
ps:website you mean like this http://creationgame.webs.com/ BAM WHAT sorry had to do that
This a promising game. There isn't much to it for now but it show what can be accomplished with unity. I am definitely awaiting it's sequel to see how it evolve from there.
Try getting really close up before firing and it'll be much more satisfying. It used to do no damage at all at long range but I changed it at the last minute and didn't make it clear in-game. Sorry about that.
Cool game. If you make a sequel, maybe add the possibility to dig branching and merging paths. It might be hard to code something that distribute the creeps efficiently while keeping a good balance, but it sure would allow for interesting strategies.
i think my mind would explode from the awesomeness lol