I feel like it needs transversal friction to stop it being so hover crafty or some form of break button that just slows you down. Also I flew through the wall one the corner in which you answer the "scary door" question.
Thank you for your reply, and constructive criticism. I'll be sure to add that brake button, but because there was a black background I don't think you noticed you're in space. So, adding friction is a no-no. Yeah, I replayed the game and the collision detection for that object was off! I'll be sure to fix that in the next update. Also, check the game out again, I added a comment that would explain some things that are going on. Again, thanks!
A decent enough game but a little bit of a grind and numbers and maths would be of great use. Does an upgrade increase the damage, ROF or have some other utility?
A good game so far, I just have a couple of comments
1) Can we have some numbers so we can have a bit more understanding of the traps.
2) I may have missed something but I am unsure what the other number is when you kill something. One is gold I know that.
3) Upgrades seem a little insignificant. Though changing this I would imagine would cause some balancing issues.
Sorry I couldn't work out how to reply to a dev response so see my comment below for the initial comment.
A head shot is supposed to give you one steak and when you get a head shot it adds 1 to stakes used and 1 to bonus stakes, while a heart shot is supposed to give you 3 and it adds 1 to steaks used and 2 to bonus stakes. It does add a level of difficulty to the game though having less stakes as a reward especially since you have 99 stakes so you can afford to not have a perfect 0 stakes on each level.
I notice that a heart shot only gives 2 bonus stakes rather than the 3 stated. Personally I think it should stay as 2 as it makes the game more difficult.
The game is a little too easy after you realise that you can simply run forward in a loop around the map, quickly spinning around and taking a shot with the shotgun turning back round to face forward between each shot and during reloading. You can run through all the zombies without getting hit.
The bot learning is a nice touch thought perhaps my tactic broke it. The end "comic strip" needs something added to it to confirm that it is the end titles or even just "the end". The game kinda feels like it needs something else to keep me entertained all the way through, perhaps this is what the blue dot will do in the future :)
out of curiosity you stated there were leader-boards or can you only see them? Also what exactly contributes to score since presumably the number of zombies is fixed.
Congratulations man! You are the first person to beat it besides me! ---
As for the leaderboards: Anyone can see them, there are 3 tabs above the chat area and one is 'High Scores' You can see that you are the first person to beat the game!! --- To be honest I didn't think anyone would do it so I haven't put much time into polishing the interface at the end to the story. --- I agree with your feedback, the next update I'm working on will be to add a lot of content so you have more choices to make as you survive all of the nights.
---
For being the first person to beat the game I will be making a little dedication page for you, to which I will dedicate the fact that I'll be nerfing your strategy just a tad in your name :) thank you very much for playing it all the way through
Perhaps I am forgetting the start but I have sieged all the towns and it still says i have only done 9. Presumably this is due to the first town not counting. The ghost ship was a little too easy as I had 100% board as soon as I got into the fight and even shooting it only took two goes to take it down.
I finished the game with my sauce boost on and while the image of the sauce vanished the effects permanently locked on and so I kept flying indefinitely.
I noticed if you replace your mechanics it wont update the total time to repair until you complete another day. Mechanics seem to gain experience too slowly for upgrades to be worth while. Could you also add some sort of prompt to show when they need upgrading
Can you add a way to see how long is left on your sponsor and could you put some maths on the weapons that add status effects (e.g. on attack down, 5% reduced damage 10 seconds remaining)
Great game though :)
Very good game though I could tank the end boss forever with a health regen and max health build. Perhaps lowering the % or making it a set HP regen would help.
AI could use some work. You can drive up next to it and direct fire at a very short range and it will continue to shoot over you. Also the AI could use some sort of difficulty increase as it gets easier and easier as you gain upgrade. Other than that a very good game.
I agree with frodohobbit it should have more difficult settings. In the interest of debugging I checked out the instructions page and there are two problems. Firstly the instructions are not clear enough for some one who has never played (I have) secondly some of your txt is overlapping each other
Firstly make the helicopters more visible. The wire frame blue makes hard on the eye.
Secondly make it so the rate of fire isnt as fast as you can click and allow more than one bullet to be on the screen at once (so when you fire a second time your first round doesn't disappear)
Thank you for your reply, and constructive criticism. I'll be sure to add that brake button, but because there was a black background I don't think you noticed you're in space. So, adding friction is a no-no. Yeah, I replayed the game and the collision detection for that object was off! I'll be sure to fix that in the next update. Also, check the game out again, I added a comment that would explain some things that are going on. Again, thanks!