At a certain point, your gold bonus gets much harder to raise which makes alternate formations lose some of their impact. Some way to continue to be able to raise abilities such as gold, healing would be good. Right now, i feel leveling is focused entirely on dps.
Ok, I don't like that the trading post requires a special license. Trading was fundamental to the original game. There are quests that require weapons or items I cannot make.
I'd have to say this is a fun game but making the player start all over at level one once you reach the final boss isn't cool. Definitely need a save or some alternative to this frustration if you want to keep players.
The game has a lot of potential. However, I find when it comes to trading, the over focus on Carpentry and the lack of any good use of Sorcery creates a serious lack of balance in the game. The tailor and blacksmith seem better balanced but Carpentry and Sorcery are way out of balance.
Level 25 is WAY harder than any of the other levels IMHO. Really made the game play feel uneven as I felt unprepared for how difficult it was going to be.
DPS is technically gold, since the higher area you can get to, the more gold the monsters drop, but we will put that suggestion on our list.