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SanderXXX's Comments

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BattleCry

Play BattleCry

Dec. 30, 2015

Rating: 1

2 days of intense farming rolled back. No dev posts/messages, explaining what happened like "sorry, our DB crashed" or smth. Down to 1/5.

Idle Sword

Play Idle Sword

Dec. 10, 2015

Rating: 2

Pretty nice and addictive, plus I always liked most of DCSS tiles. 3/5 for two naughty bugs 1) "Graphics" of some items and gold don't disappear sometimes and keep "lying" all over the place and they can not be collected, furthermore they don't disappear even on ascending or data clear. 2) Fighter with good range, speed and attack speed sometimes doesn't attack (even when enemies are just 1 tile in front of him) until being attacked (this leads to aggring too much enemies at once) and a couple of times stopped attacking in a boss fight and didn't start over even after death and revival (he wasn't stunlocked).

Developer response from laFunk

Noted! Hopefully next week I'll have those fixed.

Idle Raiders

Play Idle Raiders

May. 15, 2015

Rating: 1

"A* || ^A*" as said by Shakespeare. AI is little bit stupid, game dynamic is A LITTLE BIT too fast (and/or boring) for idle game, yet too slow for rpg/crpg/whatever. Game concept is good overall (4/5). Wish you good luck with release version. // Hooray for 8oo8s in my highscore - unfortunately kong devs will never be able to completely isolate client-side running script from various interventions.

Royal Warfare

Play Royal Warfare

Apr. 18, 2015

Rating: 4

Good game (4/5), still pretty repetitive especially in last 2 parts. The main part is getting 2-3 monks ASAP, then your party is almost immortal.

Inkthings

Play Inkthings

Aug. 18, 2014

Rating: 1

Pretty nice game you have here. Looks pretty close to "Chalk", yet lacks it's dynamics and gameplay "richness". 4/5

Forbidden Arms

Play Forbidden Arms

Mar. 10, 2014

Rating: 0

In-game combo record doesn't count combo on level complete or smth like that. I finished a level with 2.5k combo and it shows only 700.

Developer response from kreig13

thanks for this. i'll look into it and try to fix on the next patch.

A Bonte Christmas

Play A Bonte Christmas

Dec. 26, 2013

Rating: 2

What the hell, woman? You asked for three dots, you got them! Sort them by yourself!

Feudalism III

Play Feudalism III

Nov. 08, 2013

Rating: 2

Funny bug: i was able to accept black dragon quest when i was like 20 lvl or smth. So i went just to look at it and accidentally killed it (it got stuck) after ~30 minutes of combat.

The Necronomicon

Play The Necronomicon

Sep. 27, 2013

Rating: 2

Medium badge doesn't work. Finished with 26 (win) and 36 (lost) max damage and still no badge.

Battalion Commander

Play Battalion Commander

Sep. 13, 2013

Rating: 1

GG. Reminds me of cannon fodder, snake soldiers and some old NES game (i don't even remember it's name). Still I'm not too satisfied with the fact, that your algorithm uses my current rank/gold to generate enemies so the better was my previous run the harder it gets next time. Kind of logical, but seems a bit unfair to me.

BattleCry

Play BattleCry

Aug. 16, 2013

Rating: 756

BerzerkStudio, please think about some item amount caps or selling items for gold or smth else. I have 105 humans and 102 imps, however i will NEVER be able to use more than 90 of them (size of squads). Also I will never be allowed to use all of my 8 behemots or 100 thunder staffs (point limit), so I would like them to stop appearing in packs I buy (or at least to have "low priority" or smth).

Developer response from BerzerkStudio

We have both planned somewhere down the line!

BattleCry

Play BattleCry

Aug. 05, 2013

Rating: 4

Too addictive and time consuming. Campaing is a bit short and easy (probably I was just lucky enough to get the right stuff from packs). Otherwise great game 4/5.

Star Forge

Play Star Forge

Jul. 24, 2013

Rating: 0

hotkeys for upgrades; larger hitbox for tower (when applying healing); grid; That's all that game needs to be 4/5 (3/5 for now).

Swarm Defender

Play Swarm Defender

Jun. 06, 2013

Rating: 0

Research tower => goto menu => click retry. You have rp you had at the start of the round + researched tower. Pls fix. It ruined half of the fun for me.

Swarm Defender

Play Swarm Defender

Jun. 06, 2013

Rating: 580

To the developer: I believe that misunderstanding problem with "upgrades" can be easily solved by renaming "upgrades" too "boosts".

Developer response from violatorgames

Thanks I'll do this!

SAS Zombie Assault TD

Play SAS Zombie Assault TD

May. 19, 2013

Rating: 4

@ManiacShooter and other the-game-is-too-easy-guys: 1 The game is not easy at all 2 You definetly haven't tried difficulty above normal on last levels 3 If the game is so easy why don't I see any of you in High Scores tab? P.S.: Apocalypse mode solves your problem with "not powerfull last wave"

Epsilon

Play Epsilon

May. 18, 2013

Rating: 1

SUDDENLY it works on another site. So either version problem or problem with kong API. However it doesn't seem, that developer is worried about malfunction.

BioCage

Play BioCage

May. 14, 2013

Rating: 3

Every unlocked cell description should clearly say, what amount of which color should be eaten to evolve in such.

Astroflux

Play Astroflux

May. 04, 2013

Rating: 6

well... you should add a mesage on upgrade screen "DO NOT INVEST IN WEAPONS TILL YOU KNOW THEM ALL". Hope this will help beginners a lot.

Protector IV.V

Play Protector IV.V

May. 02, 2013

Rating: 2

At first I was like "Uhh i like RPGs and TDs but this game is too hard for me" but then i got the point. "Max spellcasting for energy girl and hoarde trainees, lvlups only when no cell is free". 3/5

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