I'm getting the same issue as I did in the last game. If I start shooting too much, I start to pile up lag until I have a difference of 4+ seconds between using a control and it being effective. And then, I will probably just keep moving while shooting in random directions until I stop doing anything for a while. Pretty sad since this game involve a lot of shooting and moving.
Should the lower tier investments get more expensive than the higher tier ones when you reach the 300 mark? Newspapers cost 2 sextillions while the oil cost +-300 quintillion at that point.
I'm not sure if the key shortcut for placing Xs is really working. I get time penality for trying to place them and then the game place a X in the square anyway.
I tried reseting my progress and found that the price and remaining amount of board remained the same as before the wipe. Refreshing the page fixed it.
There should be a setting that force certains team rules like, cannot switch team with a random distribution or even the ability to choose how many guards and thiefs. People seem to really not like playing guards and are all going into the thief team, which is bad since there should be more guards than thiefs for a good balance (at least witht the current guards ability, which is, nothing but shooting).
I believe a sneaky start is performed by trying to accelerate rigth as the clapper start opening but this remain to be confirmed. The clapper does seem to have an random speed.
there should be an option to avoid the region boss, for when you can defeat any monster in a given region but know for a fact that you cannot even scratch the boss. Or lower the odds to encounter him, I often end up figthing him 3 time in a row.
The effect of name suffixes ( the part after the monster name) can be seen be moving your mouse over it. It would be nice to have the same effect over the prefixe and the monster name now.
Sometime, a monster named weakest something with a really low CP will take little to no damage and kill me in almost one shot... maybe take a look at how the CP is calculated I sense a flaw there.
so I try something, it does nothing, I walk around unable to do anything, come back, do that thing again and it work...so if something feel like it should work to you, do it twice.