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Saragon42's Comments

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Ordinal Markup

Play Ordinal Markup

Jun. 01, 2020

Rating: 5

You know, a layman's explanation of ordinals and ordinal notation for the rest of us would actually be pretty sweet.

Developer response from Patcail

I'm probably going to be explaining what ordinals are through milestones and lores.

Realm Revolutions

Play Realm Revolutions

Dec. 07, 2017

Rating: 6

Major bug: If loot from the Forest goes to or off the top of the game window before being auto-collected, it produces 0 of that resource. This is most noticeable with the Devil Flyer (since this will happen if the Forest panel is in its default position.)

Idle Intelligence

Play Idle Intelligence

Dec. 06, 2017

Rating: -1

Bogged down quite suddenly: The next upgrade is "Global x100", but it requires 8K "Like" icons—which I've never seen nor acquired. Only Albert and Brenda ever log in, so if this comes from another NPC it's not clear and not working. Otherwise this seems to be a broken progression point. Still interested in this game, though—seems to have potential, esp. with promised improvements.

Rocket Valley Tycoon

Play Rocket Valley Tycoon

May. 09, 2017

Rating: -3

A fine idea, and I'd love to play this, but apparently impossible to have two production chains feeding into the same train station? No indication of this, so either this is a critical bug or poor design. Unplayable for me, though.

Developer response from rocketcolastudio

you can definitely do this in game...check if your train has enough storage and check if both destinations are displayed in the train info!

Wrath Of Zombies

Play Wrath Of Zombies

Feb. 01, 2016

Rating: -1

I guess someone thought a circle-strafing simulator was a good idea? Seriously—there's very little game here. After 10 levels and 2 bosses the gameplay pattern never, ever changed.

Caravan Beast

Play Caravan Beast

Jan. 21, 2016

Rating: 1

A "Start Muted" option should basically be standard practice these days.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 20, 2015

Rating: 0

"Use an ability with an eight-hour cooldown five times" is not a 'daily' quest. :P

Developer response from Codename_Enter

Hi Saragon, That's why you can have up to 3 quests active. But the warp cards also reduce cooldowns on abilities now, and depending on how fast you can reset, you can possibly do it with 5 resets in a day or two. Also why it's worth 30 Rubies. =)

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 01, 2015

Rating: 6

The "Awesome!" moments are ... weird. The slowdown is supposed to be cinematic—I get that—but it messes with my sense of the game's physics. The popup would be fine, but the slowdown is actively distracting, to the point where I try to AVOID those "Awesome" moments.

Sky Quest

Play Sky Quest

Oct. 24, 2014

Rating: 0

REALLY not sure you know the definition of 'hard'. The first playthrough was far more difficult than the hard mode playthrough. Most enemies didn't even make it onto the screen in hard mode!

Cargo Shipment: San Francisco

Play Cargo Shipment: San Francisco

Apr. 08, 2014

Rating: 4

Yeah, the enormous cost of changing upgrades, and being REQUIRED to change upgrades from level to level, just completely killed this game for me. One star for arbitrarily forcing me to replay levels I've mastered over and over.

Cargo Shipment: San Francisco

Play Cargo Shipment: San Francisco

Apr. 07, 2014

Rating: 4

It's a nice idea with some good features. The biggest thing keeping me from REALLY enjoying this game is the requirement that you earn ALL the stars from the current zone to move forward. Adjusting upgrades costs money, and different sets of upgrades are REQUIRED for three stars on most maps, creating a very frustrating tax that locks you trying a single level over and over.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 24, 2014

Rating: -4

This game would be much more interesting if time progressed in turns rather than in real time. It'd feel like an actual puzzle, instead of a sim where the developer holds your hand through the whole game.

Dillo Hills 2

Play Dillo Hills 2

Jan. 30, 2014

Rating: 5

This really is a LOT of fun. It's very casual, but still rewarding to play beyond the Kong badges, which is honestly pretty rare.

Swords & Potions 2

Play Swords & Potions 2

Aug. 07, 2013

Rating: 1

It would be nice to have SOME way to see your accumulated crafting resources in the town and build screens.

Layer Maze 3

Play Layer Maze 3

Jan. 13, 2013

Rating: 7

Too good and too engrossing to play at work. That's a good sign!

Arkandian Explorer

Play Arkandian Explorer

Nov. 08, 2012

Rating: 4

How the heck do you socket items, anyway?

Kill the Heroes

Play Kill the Heroes

Mar. 28, 2012

Rating: 1

Is there a way to automatically put every nerdook game in my Favorites list? Cause there needs to be.

Tyrant

Play Tyrant

Mar. 17, 2011

Rating: 1

Honestly I'd just love to see a list of available achievements somewhere.

Flight

Play Flight

Jan. 31, 2011

Rating: 1

Great game; no complaints at all.

Notebook Wars

Play Notebook Wars

Oct. 01, 2010

Rating: 1

Good Lord, that's some smooth motion. Just feels good to play.

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