A nice solution for the fact that you have to play again from the start to see other endings could be a fast forwar button, or a skip button for all the dialogues you already saw So if you follow the same path twice and then you change a decision, you can see the differences!
A tip: idle golds and damages are calculated even when you turn off your pc. So If you have tha chance got that ancient, as they are a huge boost to your overnight earning of gold (In one night I gained enough money to upgrade three heroes to level 1000)
To all the ones who got their game deleted... It's not an issue in the game, it's your browser/pc that cleans his chace/cookies. Start the habit to export the game before quitting windows, to be sure to not lost your game!
Easter egg: If you keep pressed Shift or Left ctrl and click on a monster, the text will read "Nope" "Zero damage" "Maybe next time" "U lose" "Nice try" and so go on XD
At the moment, Gilded heroes and Multiplies damages hasn't been a relevant addition IMHO. Before this patch I reached level 160 with 40-50 heroe souls. Now I'm at 96 and i can't beat level 165, even if all my heroes are level 200+, with the first 15 at level 500+. The only two heroes that are useful at this point are still only Grant and Frostleaf, but I can't level up them due to the nerf at golden clicks (which grants me only enough gold for 1 frostleaf level).
The radiant bosses with more than one hero soul is a great addition as it make possible, with some luck, to ascend with 15+ hero souls. But, strange thing, having +150% DPS and click damage doesn't help in the late game as much as it should...
This game is just Homerun in Berzerkland with a diffent story and Graphics. But far less enjoyable.
Homerun was better in setting, humor and music and -unlike this game- it was innovative. Sorry BerzerkStudio, I am a fan of yours, but this game has no meaning to be played...
Sometimes there are problems in the synchronization. In level 7, for example, with the same setting (and the same timing) first I killed only two mummies, then three. In spite of this, that's a good game :)
Great game, but I felt like a betatester... Too many bugs! In the second climbing training, sometimes the duck goes too much high, anche you can't see how to avoid aerials; in the fling part of some race, between the buldings, there is a billboard with the hat which is unreadable due some black stripes( which are both inside and outside the billdoard); finally, in the third running training, sometimes the duck jumps and, after the landing, bounces up to three times...
EDIT: another bug: if you close the window before starting with a new duck- once you beat the game-, your duck return to the previous autosaved stat( for example, instead of 150 150 150 150, i found the duck with 150 150 144 105) anche you can't train anymore: it suggest you to try hig score training, but you can't do that with this duck( and, with stats not maxed, you can't even beat the game)
Great game, but I felt like a betatester... Too many bugs!
In the second climbing training, sometimes the duck goes too much high, anche you can't see how to avoid aerials; in the fling part of some race, between the buldings, there is a billboard with the hat which is unreadable due some black stripes( which are both inside and outside the billdoard); finally, in the third running training, sometimes the duck jumps and, after the landing, bounces up to three times...
We added a way to skip the dialogues to the next choice/scene by pressing S!