Years later and I still come back to this game because I can't get enough. Any plans to release an Android version? Or a new version with more block types?
Help I Made A Game, is this still being developed? I notice it was just released, and there are still graphical glitches and game balance concerns. I like it, I just want to know if we can expect it to be all it can be. Thanks! =)
How about an overall Satisfaction Rating based on your citizens' quality of life you've provided? Providing them basic resources unlocks more advanced resource buildings and research options?
Eventually, research trees where later researchables enable buildings with better rates would be nice. Also, restaurants (particularly sushi) enabling periodic buffs with available marketable resources would be pretty spiffy.
Name, class and items don't appear to carry over from savegames. Stats and gold do. Interesting being able to choose a new class upon loading, while retaining stats. Losing all items, not so much.
The star bug appears to be frequent, and affecting the pitcher-color-versus-stars-awarded as well. http://dl.dropboxusercontent.com/u/59919255/JiG%20-%20Minumatch2.jpg
Just encountered an apparent bug regarding stars awarded. Here's a screenshot of it. http://dl.dropboxusercontent.com/u/59919255/JiG%20-%20Minumatch.jpg
Cultist: Monument to Rage
" ... Each time an owner's creature deal damage by attacking, Monument to Rage loses an equal amount of life."
Not so! Instead, Monument to Rage loses an amount of life equal to the attacking power of the owner's creature.
If its' attack power is, say, 7 and the defending creature only has 5 life points, 5 damage is done and 7 points are lost by Monument of Rage.
The full paid version is absolutely worth it. There's a whole lot of work put into it, and it shows. More duels, each just as well-thought-out and well-crafted as these are. A very interesting storyline. If you like this version on Kongregate, you would be well-advised to get the full version - you're missing out!
Bought upgrades that reduce the number of Keys needed. Now it's very often reduced to 0 Keys needed, but rather than breezing through those the game still requires me to make a match until I get at least one Key. Also, matching necessarily takes longer when using a laptop with a touchpad rather than a mouse - but there's no option to compensate for this, so the timing demand remains the same. Fun game, but yes all the complaints about it being too grindey are valid as well. Pity, because otherwise it's quite enjoyable.
Nonograms are really fun, and big right now! With a little music, sound effects, win animations and a more user-friendly interface for level progression, this one could get noticed by the major sites!
+1 Watercan. If the display were bigger, it would be easier to draw lines.
"Loose" =/= "Lose".
The ingredient requirements are pretty stringent. Example: Two cups to make, 20 sugar total, and ten needed for each. That's not much to work with.
Using Firefox, and Fullscreen isn't working. Not sure if it's due to Flash or due to Firefox using Ctrl-F for Find. Either way, a clickable Fullscreen option in the Settings menu would be nice.
this button should be visible if fullscreen is allowed - its working for us in firefox and chrome, not sure what could be the problem, will investigate !
Ah, never mind. I finally used the Hint button, and all the non-violin parts had been transposed in a way that made geometric and musical sense, but which wasn't the actual tune.
I appear to have solved Czrds (the Hungarian folk song in room 2), but no solution was registered. All the pieces fit, the various instruments allocated properly, and the violin sounds just as it should. I've even tried swapping the two identically-shaped pieces to no avail.
There was a content update posted mere minutes before this comment, so you tell me :)