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Sausaletus' Comments

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Kongai

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May. 15, 2008

Rating: 0

@epekkle re: seeing your record If you hit the magnifying glass next to someone waiting for a match and under "Stats" you'll see their record. If you leave that tab expanded and then join that game you'll also get to see yours. You don't even have to play them since you can just leave before the match starts. It's a bit rude but it's also the most reliable way to see your own record at the moment.

Kongai

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May. 15, 2008

Rating: 0

@Kalectotite Leafy Trap applies separately to each of your characters - it's one debuff for each (That's pretty much how debuffs that "affect the field" work, from Caltrops to Shadow Curse). The Candle resisted it on the character out on the field but not the ones in your hand and when you swapped them out it was still active.

Kongai

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May. 15, 2008

Rating: 0

@Peacemaker What you're missing is that Leafy Trap doesn't care about Enchant (Or Death Mask or...well, I think those are the only thing that change your damage types). Only that Chakkra Slash is normally a physical-type attack.

Kongai

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May. 14, 2008

Rating: 0

I'll echo KillSmiley and say this was a wonderful update. Lots of nice new features although plenty of new bugs seem to have cropped up. But, overall the game plays and, more imporantly, feels much faster.

Kongai

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May. 14, 2008

Rating: 0

@all the new testers Welcome aboard, it's nice to have some new face s around here. And even nicer to have some games going on finally. I'd just like to pass on a link to the semi-unofficial boards over at Sirlin's site where you might go if you want to talk more about Kongai than these small comments allow: http://www.sirlin.net/forums/forumdisplay.php?f=16

Kongai

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May. 14, 2008

Rating: 0

@gamemastertips re: rumiko It's not a bug. Skills without a special ability to proc don't tend to list a proc rate. There are some exceptions - mostly from skills that have had abilities in the past but lost them along the way - but, for the most part unless it's going to do something like cause bleeding or stun or whatever then there's no point in listing it since it doesn't matter.

Kongai

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May. 12, 2008

Rating: 0

I'm going to go pound nails into my eyelids to keep them open now. Because, every time I close them, I see AlienKitty's comment. I must stay awake, must not slip into unconsciousness, must not allow myself to sleep ever again. Because it will only warp my dreams and haunt the nightmares they will surely become. In other words, good god, people, are some of you even playing the same game I am? Someone really needs to clean out this comment thread. With napalm.

Kongai

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May. 12, 2008

Rating: 0

Re: Death Mask Yeah, I had it wrong before - jumped to the wrong conclusion or jumped the gun on the proposed new functionality. As far as I can tell, at the moment it's got an absurdly high chance to proc a Phlactery-like last minute 1hp save. I have no idea what that chance is nor do I really feel like sitting down and beating up on the AI long enough to figure it out. It's been corrected now (Whole list has been updated and should be accurate now but, you know, the more eyes looking for mistakes the better.) but I should probably put up a big disclaimer on the list that everything I say might be only tangentially connected to reality.

Kongai

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May. 08, 2008

Rating: 0

@ re-picking starters The developers have said we'll have a chance to pick again once the game is released. And, yes, it has been mentioned before. Numerous times. Which, I'd think would point out that the developers haven't really come up with an answer at all - especially since it's not going to help any new players who likewise pick sub-par cards.

Kongai

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May. 07, 2008

Rating: 0

If it's not smacking too much of self-promotion, I thought I'd mention that I've put a list of all the cards and associated information up on my blog which can be found here: http://momako.blogspot.com/2008/04/kongai-card-list.html

Kongai

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May. 07, 2008

Rating: 0

@administrators I'd like to renew my call for a dedicated message board here, on this site. Sirlin's is nice but not everyone knows about it or will bother to head over and sign up while they're already registered here. But, honestly, this comment thread is becoming a swamp that I find increasingly hard to pay attention to. Suggestions that have been made before get buried and repeated, basic knowledge that's passed along gets ignored so the same questions get asked over and over again, and interesting discussions get lost under the weight of time. You'll want a board at release, so why not start now?

Kongai

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May. 07, 2008

Rating: 0

@Magician X re: Pokemon I believe that it was said in one interview or another that Kongai IS basically Pokemon with a few little twists - like removing, simplifying, a lot of the resistance grid and adding in an energy/mana system. It's really only a matter of time before we're hunting about the site with our Kongre-Capsules looking for the latest batch of cards.

Kongai

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May. 07, 2008

Rating: 0

@low tester population I agree, the lack of people on and waiting for games is not just annoying but troubling. I know I stopped playing for a little while because of a combination other commitments and soul-sucking lag. But the server move has made things much, much better seemingly wihtout bringing a lot of other people back. I'd guess it's one of those chicken and the egg problems - no one's playing because there's no one on and no one's on because no one's playing - but in any event a solution needs to be found. Maybe the next patch will do it, I don't know.

Kongai

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May. 07, 2008

Rating: 0

@UAX For people who want to test the cards they don't have, that's what the Random(All) button is there for. If you don't like it then you should have been playing longer to earn more cards - testing conditions of scarcity and imbalances in the player population is more important than testing what happens when everyone has everything.

Kongai

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May. 04, 2008

Rating: 0

@re: timer I thought the timer was 30 seconds. The time-out for disconnects is a full minute but I thought the between-rounds timer was shorter because, yeah, a full minute for each click is too much. It also can lead to trouble with griefing - it would be very annoying to face a player/bot who waited every single time until the very last moment to move - so, like in a game of chess I wouldn't mind if there wasn't just a timer for making moves but an overall pool that timer burns through which, when used up, causes a forfeit or forced moves or something. Bruce is right, though, that having that time isn't a bad thing. Being able to think about future moves and plan ahead adds to the game's depth.

Kongai

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Apr. 08, 2008

Rating: 0

@grinchy re: higashi vs tafari Exactly. But that's not the problem with Higashi. That's the problem with Tafari. The Trapper gets nuts when you surround him with strong cards that can take advantage of his innate to polish off weakened foes. But Higashi is a strong card irrespective of who else is floating in your deck.

Kongai

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Apr. 08, 2008

Rating: 0

But buffs, in general, aren't really worth the time it takes to cast them and I don't think this is an exception - this might be the exception, though. But, what about "For 3 rounds all your dark magic attacks work from both ranges"? Which solves the problem of players pushing away Thorn and her expensive attacks. Basically, what I want from Ambrosia is for her to chew through cards like Ashi and Onimaru - the close-range bangers. But I don't think, even with the change, she'll be doing that.

Kongai

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Apr. 08, 2008

Rating: 0

Ambrosia is a decent enough card. Not great, but not rip her up and throw her away awful, either. The main problem with her is that she has only three skills to work with since Blood Ritual is so wretched. It's useful in maybe one, two match-ups but Thorn already has decent dark armor making it a waste. A proposed change is to make it give, instead, 9 Bleeding over 3 rounds and the "hits fleeing" attribute to all attacks (Choke losing it off its text.) which I like. It's a strong attribute and I'd like to see how it works.

Kongai

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Apr. 08, 2008

Rating: 0

There's another way to go with Zina's innate and that's making it into an uber-buff. It needs to be longer and it needs to do more in recognition of just how hard it is to kill someone. I don't really prefer this option since it might overshadow (Or worse, double up) the already strong Command. But it would read something like "When Zina kills, her tiger's attacks are dark magic and have a 50% chance to stun for 4 rounds." I could be talked into tacking on a bleeding/whatever DOT on there as well but I think nearly two guaranteed stuns is pretty strong as is.

Kongai

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Apr. 08, 2008

Rating: 0

I think we can all agree that Zina's innate is underwhelming at best. It's being changed in the next patch to +15% dmg for 3 rounds, instead of the current +10 for 2. I think the underlying problem is that it helps you to win more instead of winning, but even at that, +6 damage on Eye of the Tiger isn't doing enough. But if Zina wants to be a steamroller, let's really pave the asphalt what I'd like is an innate like "Zina does an extra 15% damage for each defeated card in your opponent's hand". Or, at most +30% in 3, +60% in 5. The numbers might need some tweaking since the danger is making Eye a one-shot when your foe is trying to mount a one card-comeback.

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