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UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jun. 06, 2016

Rating: 2

If you do make a WebGL Version please do not forget about this version as some of us can not run that program at all. It just causes memory leaks and crashes all the time.

Developer response from idleinteractive

Don't worry! I can submite two versions to Kongregate :) I will keep both updated ;)

Other Worlds

Play Other Worlds

Dec. 23, 2015

Rating: 1

This new quest system is really going to just mess up everything. If you have a build you should stick with it. Because now quests will cost too much and that is normally the main source of leadership as the passive is only good if you are away for a few days. I say you should scrap the new quest system and go back to the other or shorten the time a lot for each quest.

Boss Must DIE!!

Play Boss Must DIE!!

Dec. 11, 2015

Rating: 1

Capping of souls and diamonds are meant to be a reward. Capping the way to get them and the amount you can have at once really makes this game a lot less fun. Considering it takes so long just to kill one arena person. And before all the changes that have happened I say the game was much more balanced and in a better spot. It can be a good game but you are making progress too slow. It can be slow just this takes way too long.

Boss Must DIE!!

Play Boss Must DIE!!

Dec. 10, 2015

Rating: 5

And so it begins. Another pay to get anywhere game. Diamonds take at the least only a few minutes to get one and at most an hour. So you are sitting here forever for it anyway. No need to cap because the drop % caps it already

Developer response from 118520

thanks for your feedback.

Social Idle

Play Social Idle

Aug. 16, 2015

Rating: 0

This is a very good game but it is made by an only okay developer. Please stop making new games and just update your old ones first. As it is there is no challenge in any of these games. Work on balance on your games.

Helixteus II

Play Helixteus II

Aug. 02, 2015

Rating: 0

So speed up VII only lowers the time by 90%? That does not seem right. If I am using it on two days upgrades it should finish them not drop to 90% done

Developer response from Apple0726

I'm working on the fix!

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